Changelog

Update #4: “Umbraxis, the Great Lindwyrm”

SpellRogue 0.9.4:

General

New Act 3 boss: Umbraxis, the Great Lindwyrm!
New Rune mechanic: Modular upgrades to spells!
Major overhaul of Spells!
9 new Spells, 2 new Artifacts, 1 new Potion, 7 new Mutators!
Spells: Rare Spells more powerful but less frequent in early game
Spells: Rebalanced and reworked Spells to have more unique effects and useful upgrades.
Spells: “Loadouts” now only change the signature Spell.
Potions: Rare Potions more powerful.
Rituals: Rebalanced and added additional actions to some Rituals.
Enemies: Rebalanced some combat encounters and made Elites more challenging.
Mutators: Initial Mutation selection can now be rerolled once.
Mutators: Rebalanced and reworked several mutators.
Mechanics: Redesigned Vex, Hailstorm, Rain, Lifesteal, Icy.
Mechanics: Increasing dice values over 6 now splits the dice randomly.
Map: Slightly shorter maps and improved tile placement algorithm.
Map: Removed random Shard tiles and moved Shard to Elites.
Map: Added random Artifact tile to each act and free Shard tile to act 1.
Map: Sanctuary reworked slightly and forced one before bosses.
Map: Ritual removed from bosses and added free Ritual to start of act 2.
Map: Also added random Ritual tile in act 2 and 3.
Map: Shop Spell costs increased especially for rare Spells and Potions, added guaranteed rare Potion, replaced Artifacts with Artifact draft with increasing cost.
Map: Start with more gold (30->50) and increased gold from combats in act 2 and 3.
Map: Increased draft reroll cost 15->20.
Map: Spell drafts now exclude Spells you have already seen.
Map: Rebalanced and reworked some random events.
QOL: Increased gameplay speed: Quicker dice rolls and visual effects. (We’re still planning to add additional ways to speed the game up for veterans.)
QOL: Added tooltips for a few previously unexplained mechanics and keywords.
QOL: Added "Are you sure?" dialog when leaving Shop.
QOL: Improved and streamlined descriptions for some Spell/Artifact/Mutator/etc. effects

Bug Fixes

Fixed Reinforce applying block multiplier before Sap/Fortfiy.
Fixed Elemental Overdrive Ritual not displaying increased status effect on some Spell.
Fixed Spell Echo + Concoction interaction.
Fixed Spell Echo showing previews for random effects in some cases.
Fixed controller "inspect mode" not working in combat in some cases.
Fixed controller tile selected resetting when opening and closing menu.
Fixed Malady triggering before e.g. Barrier applied.
Fixed Sight Shield + Ossuary's Touch interaction.
Fixed some cases where effects applied to invalid Spell targets.
Fixed Golem action not showing preview of incoming damage.
Fixed Finger of Justice not applying Dazed to all hits.
Fixed back button missing when selling spells in shop in some cases.
Fixed some cases where random effects were shown in previews.
Fixed Lifelink not canceled by Nullify
Fixed some Spells not showing glowing/disabled description when requirement fulfilled

Full Changelog

NEW CONTENT

NEW: Spell (Earth) FISSURE 'Deal 18 Damage. Deplete ALL non-attack Spells.'

NEW: Spell (Earth) PROWL 'Gain 8 Block. Receive 1 Silenced.'

NEW: Spell (Fire) SOLARITY 'Return Dice with -2 Value. Roll 1 dice1-dice3.'

NEW: Spell (Water) ICEBOUND 'Deal diceX Damage to all enemies. Flip Dice.'

NEW: Spell (Water) MISTRAL 'Gain 6 Block. Enchant ALL Dice with Icy.'

NEW: Spell (Water) PLUNGE 'Gain 4 Block Increase by 3 if you have Block already.'

NEW: Spell (Water) WATER LOTUS 'Roll 2 Odd Dice.'

NEW: Spell (Water) WAVEKEEPER 'Reroll ALL Dice. Gain Block equal to total Value of Dice.'

NEW: Spell (Water) WHIRLPOOL 'Gain 1 Concoction. Reroll Dice into lower Value.'

NEW: Artifact EXALTED MEDALLION 'Dice acts as if their Value is 1 higher when spent.'

NEW: Artifact SOULFEAST SCEPTER 'On Health Loss: Gain 2 Fury.'

NEW: Potion LIFEFORCE ESSENCE 'Gain 5 max Health.'

NEW: Mutator ELUSIVE FOES+ 'Enemies start with 2 Dodge.'

NEW: Mutator ESCALATION++++ 'Every 3rd turn: Receive 4 Rupture.'

NEW: Mutator ESCALATION+++++ 'Every 2nd turn: Receive 4 Rupture.'

NEW: Mutator FRAGILE+++ 'Start with 80% less max Health.'

NEW: Mutator FUMBLE+++ 'Turn 1: Receive 1 Fumble.'

NEW: Mutator HUSH+++ '4th Spell cast each turn receives 2 Mute.'

NEW: Mutator MENACE++ 'Enemies start with 3 Power.'

SPELLS

Spell (Void) CONVOKE Redesigned: 'Deal 4 Damage. Increase by 1 for each Spell cast this turn.' -> 'Deal 18 Damage to all enemies. Apply 2 Mute on Spell.'

Spell (Void) CONVOKE+A '+1 damage / spell' -> 'mute other spell'

Spell (Void) CONVOKE+B '[*3*]' -> '+6 damage'

Spell (Void) DARKSTAR+A 'On defense +4 damage' -> 'On defense +3 damage'

Spell (Void) ETHER ECHO+B '[*6*]' -> '[*7*]'

Spell (Void) GLIMPSE OF THE VOID+A '[*8*]' -> '[*9*]'

Spell (Void) GRIM RITE Sockets: [*6*] -> [*5*]

Spell (Void) GRIM RITE Power: 2 -> 1

Spell (Void) GRIM RITE Mute: 4 -> 3

Spell (Void) GRIM RITE+B '[*1*]' -> '+1 charge'

Spell (Void) OMNISCIENCE+B '[ ]' -> '[3-6]'

Spell (Void) POWER NEXUS Rarity: Uncommon -> Rare

Spell (Void) POWER NEXUS Block: 2 -> 1

Spell (Void) POWER NEXUS Gain Power: 0 -> 1

Spell (Void) POWER NEXUS+A '+1 block / power Lose 1 power' -> '+2 block / power Lose 1 power'

Spell (Void) POWER NEXUS+B '2 power' -> '+1 charge'

Spell (Void) REWRITE REALITY Block: 1 -> 0

Spell (Void) REWRITE REALITY+A '+3 block' -> '+2 block'

Spell (Void) STELLAR WARD+B '+6 block' -> '+4 block'

Spell (Void) STRANGE PRESENCE Charges: 1 -> 2

Spell (Void) STRANGE PRESENCE+A '+1 vex' -> '+1 vex -1 charges'

Spell (Void) STYX Sockets: [1-3] -> [1-4]

Spell (Void) STYX+A '+3 Value, [ ]' -> '+2 Value'

Spell (Void) TENDRILS+A '+7 damage' -> '+5 damage'

Spell (Earth) ASPECT OF EARTH Sockets: [*10*] -> [=4][=4]

Spell (Earth) ASPECT OF EARTH Stack: 1 -> 2

Spell (Earth) ASPECT OF EARTH Charges: 2 -> 1

Spell (Earth) ASPECT OF EARTH+A '+6 block' -> '+1 block / spell'

Spell (Earth) ASPECT OF EARTH+B '+1 block / spell' -> '[*8*]'

Spell (Earth) AUTUMN VEIL Rarity: Starter -> Uncommon

Spell (Earth) AUTUMN VEIL Redesigned: 'Gain 3 Block. Depleted: Gain 3 Block.' -> 'Gain 3 Block. Depleted: Roll 1 Sapling dice1-dice2.'

Spell (Earth) AUTUMN VEIL+A '+1 block, +1 thorns' -> '1 thorns'

Spell (Earth) AUTUMN VEIL+B '+2 block, +2 thorns' -> '+2 block, -1 charges'

Spell (Earth) BASTION Sockets: [*4*] -> [=5]

Spell (Earth) BASTION Rarity: Uncommon -> Rare

Spell (Earth) BASTION Block: 2 -> 5

Spell (Earth) BASTION+B '+2 block /cast +1 countdown /cast' -> '-3 block +1 block /cast'

Spell (Earth) BLOOM BOLT+A '+2 damage / dice6' -> '+1 damage / dice6'

Spell (Earth) BOULDER TOSS Sockets: [*7*] -> [*8*]

Spell (Earth) BOULDER TOSS Rarity: Starter -> Common

Spell (Earth) BOULDER TOSS Damage: 8 -> 12

Spell (Earth) BRAMBLE GROWTH Sockets: [*6*] -> [=4]

Spell (Earth) BRAMBLE GROWTH Redesigned: 'Gain 3 Thorns.' -> 'Gain 3 Thorns. Depleted: Gain 4 Block.'

Spell (Earth) BRAMBLE GROWTH+A 'depleted : 8 block' -> 'depleted : 3 block'

Spell (Earth) BRAMBLE GROWTH+B '+1 thorns, +1 charge' -> '+1 thorns'

Spell (Earth) BULWARK Sockets: [*4*] -> [Odd]

Spell (Earth) CARAPACE Sockets: [Even] -> [Even]

Spell (Earth) CARAPACE+A '+4 block, +1 sap' -> '+3 block, +1 sap'

Spell (Earth) CULTIVATE MIGHT Charges: 3 -> 2

Spell (Earth) CULTIVATE MIGHT+A '+3 block' -> '+2 block'

Spell (Earth) DESOLATION Sockets: [ ][ ] -> [Even][Even]

Spell (Earth) EARTH BANE Sockets: [Odd] -> [1-5]

Spell (Earth) EARTH BANE+A '+3 damage, +1 charge' -> '+2 damage'

Spell (Earth) EARTH BANE+B '+1 Hit' -> '+2 charge'

Spell (Earth) EARTH SPIKE Sockets: [Even] -> [Even]

Spell (Earth) EARTHQUAKE Sockets: [ ] -> [Even]

Spell (Earth) EARTHQUAKE+B '+4 damage' -> '+1 random dice'

Spell (Earth) EARTHSONG Sockets: [1-4] -> [1-5]

Spell (Earth) EARTHSONG Charges: 3 -> 2

Spell (Earth) EMANATE Sockets: [*7*] -> [*9*]

Spell (Earth) EMANATE Rarity: Uncommon -> Rare

Spell (Earth) EMANATE Damage: 3 -> 4

Spell (Earth) EMANATE+A '+3 damage' -> '+2 damage'

Spell (Earth) EMANATE+B '[Even]' -> '[*6*]'

Spell (Earth) FIXATION Damage: 12 -> 10

Spell (Earth) FIXATION Charges: 2 -> 1

Spell (Earth) FIXATION+B '[*6*]' -> '+1 charge'

Spell (Earth) FLEETING MIGHT Sockets: [1-4] -> [1-3]

Spell (Earth) FLEETING MIGHT Rarity: Uncommon -> Common

Spell (Earth) FLEETING MIGHT Charges: 3 -> 2

Spell (Earth) FLEETING MIGHT+A '[ ]' -> '[1-5]'

Spell (Earth) FLEETING MIGHT+B '+1 power' -> '+1 power, +1 drain'

Spell (Earth) FLOURISH Sockets: [*11*] -> [*12*]

Spell (Earth) FLOURISH+A '[*7*]' -> '+1 charge random other spell'

Spell (Earth) FLOURISH+B 'dice → glimmer' -> 'glimmer on random dice'

Spell (Earth) FORCE OF NATURE Sockets: [ ] -> [=3]

Spell (Earth) FORCE OF NATURE Redesigned: 'On odd: Deal diceX Damage. On even: Gain diceX Block.' -> 'Deal 4 Damage. If last Spell was non-Attack: Gain 4 Block.'

Spell (Earth) FORCE OF NATURE+A '2x dicex' -> '+3 damage'

Spell (Earth) FORCE OF NATURE+B 'remove odd/even:' -> '+2 block'

Spell (Earth) FORTITUDE Sockets: [*5*] -> [*6*]

Spell (Earth) FORTITUDE Charges: 2 -> 3

Spell (Earth) FORTITUDE Block: 5 -> 6

Spell (Earth) FORTITUDE+A '+4 block' -> '+2 block, -1 charges'

Spell (Earth) FORTITUDE+B '+1 charge, +2 barrier' -> '-3 block, +1 barrier'

Spell (Earth) GAIA'S WRATH Rarity: Common -> Uncommon

Spell (Earth) GAIA'S WRATH Damage: 6 -> 2

Spell (Earth) GAIA'S WRATH+A '+5 damage' -> '+4 damage'

Spell (Earth) GAIA'S WRATH+B '+1 power, -4 damage' -> '[*5*]'

Spell (Earth) GLEAMING EXTERIOR Sockets: [1-5] -> [=6]

Spell (Earth) GLEAMING EXTERIOR+A '2x dicex block' -> '+3 block'

Spell (Earth) GLEAMING FORCE Sockets: [*3*] -> [=2]

Spell (Earth) GLEAMING FORCE+A '+4 damage' -> '+2 damage'

Spell (Earth) GLEAMING FORCE+B '+2 power' -> '[*2*]'

Spell (Earth) GLEAMING MANA+A 'reroll dice4 - dice6' -> 'dice4 - dice6, [Even]'

Spell (Earth) GLEAMING MANA+B '1 blessing' -> 'depleted : 1 blessing'

Spell (Earth) GLINT GLAIVE Damage: 22 -> 20

Spell (Earth) GLINT GLAIVE+A '+6 damage / blessing' -> '+4 damage / blessing'

Spell (Earth) GLINT GLAIVE+B '[4-6][4-6]' -> '[*10*]'

Spell (Earth) GRAFT MANA Sockets: [1-3] -> [1-2]

Spell (Earth) GRAFT MANA+B '[ ]' -> '[1-4]'

Spell (Earth) GRANITE GUARD Rarity: Uncommon -> Rare

Spell (Earth) GRANITE GUARD Charges: 2 -> 3

Spell (Earth) GRANITE GUARD+A '+1 charges, [ ]' -> '[ ]'

Spell (Earth) GROWING BLADE Sockets: [*7*] -> [5-6]

Spell (Earth) GROWING BLADE Charges: 1 -> 2

Spell (Earth) GROWING BLADE+A '[5-6]' -> '+3 damage'

Spell (Earth) GROWING BLADE+B '+1 charge' -> '[*5*]'

Spell (Earth) HURL MONOLITH Sockets: [*10*] -> [*15*]

Spell (Earth) HURL MONOLITH Rarity: Common -> Uncommon

Spell (Earth) HURL MONOLITH Redesigned: 'Deal 18 Damage.' -> 'Deal 20 Damage. Apply 2 Dazed.'

Spell (Earth) HURL MONOLITH+A '+8 damage' -> 'On dice6 : -1 countdown'

Spell (Earth) HURL MONOLITH+B '4 weak' -> '+1 dazed'

Spell (Earth) IMPURE OFFERING+B '+1 foresight' -> '+1 foresight, +1 curse'

Spell (Earth) INFUSE POTENCY Sockets: [5-6]=[5-6] -> [=6][=6]

Spell (Earth) INFUSE POTENCY Charges: 2 -> 1

Spell (Earth) INFUSE POTENCY+A '[3-6]=[3-6]' -> '[5-6][5-6]'

Spell (Earth) INFUSE POTENCY+B '+2 charges' -> '+1 charges'

Spell (Earth) INFUSE SCALES Rarity: Common -> Uncommon

Spell (Earth) INFUSE SCALES+A '+1 block +1 dice Value' -> 'Return dice with -1'

Spell (Earth) INSTINCT Sockets: [*3*] -> [=2]

Spell (Earth) INSTINCT Redesigned: 'Apply 1 Marked.' -> 'Apply 1 Marked. Apply 1 Dazed.'

Spell (Earth) INSTINCT+A '+1 dazed' -> '+1 marked'

Spell (Earth) INSTINCT+B '+1 power' -> '[*1*]'

Spell (Earth) JAVELIN Sockets: [1-5] -> [=5]

Spell (Earth) JAVELIN Rarity: Starter -> Common

Spell (Earth) JAVELIN Redesigned: 'Deal diceX Damage.' -> 'Deal 5 Damage. Apply 2 Rupture.'

Spell (Earth) JAVELIN+B '+3 damage' -> '+1 rupture'

Spell (Earth) KILLSHOT+A '+1 dice5 - dice6' -> '+3 damage'

Spell (Earth) KILLSHOT+B '+5 damage' -> '[*2*]'

Spell (Earth) MAUL+A '+5 damage' -> '+3 damage'

Spell (Earth) MAUL+B '[=6]' -> '[*8*]'

Spell (Earth) MEND MAGIC+B '+1 charge' -> 'Combat start: +2 charge to spell'

Spell (Earth) MORPHOSIS Sockets: [*9*] -> [*12*]

Spell (Earth) MORPHOSIS Power multiplier: 1 -> 2

Spell (Earth) MORPHOSIS+A '+1 power / charge, [*12*]' -> '+1 power / charge'

Spell (Earth) MORPHOSIS+B '+1 charge, [4-6]' -> '[*8*]'

Spell (Earth) MULCH Charges: 2 -> 3

Spell (Earth) NATURAL HARDINESS+A '-1 block, +1 fortify' -> '-5 block, +1 fortify'

Spell (Earth) OAKEN SELF Sockets: [ ][ ] -> [1-5]=[1-5]

Spell (Earth) OAKEN SELF Redesigned: 'Gain diceX+diceX Block.' -> 'Gain diceX+diceX Block. On 2: Roll 1 dice5-dice6.'

Spell (Earth) OAKEN SELF+A 'On 10+: Roll a dice' -> 'On 10: Roll dice5 - dice6'

Spell (Earth) ONSLAUGHT Charges: 3 -> 2

Spell (Earth) ONSLAUGHT+A '+ dice Value' -> '+1 dice Value'

Spell (Earth) POX FLARE Sockets: [*4*] -> [=4]

Spell (Earth) POX FLARE Damage: 6 -> 8

Spell (Earth) PREEMPTIVE STRIKE+A '+2 marked' -> '+1 marked'

Spell (Earth) PREEMPTIVE STRIKE+B '+4 damage, +1 charge' -> '+3 damage'

Spell (Earth) PRIMAL CRAZE+A '[*5*]' -> '[*7*]'

Spell (Earth) PROLIFERATE+A '+1 charge' -> '+1 charges'

Spell (Earth) PROLIFERATE+B '[*6*]' -> '[*7*]'

Spell (Earth) PULVERIZE+A '+2 damage -2 Value' -> '-2 Value'

Spell (Earth) RAMPART Sockets: [5-6] -> [*6*]

Spell (Earth) RAMPART Rarity: Starter -> Common

Spell (Earth) RAMPART Redesigned: 'Gain 5 Block.' -> 'Gain 5 Block. On dice6 rolled: -1 countdown.'

Spell (Earth) RAMPART+A '' -> '-2 countdown random spell'

Spell (Earth) RAMPART+B '' -> 'On 6: -2 countdown'

Spell (Earth) RELIEF+A '-1 blessing, +1 dice / blessing' -> '-1 blessing +1 dice / blessing'

Spell (Earth) RELIEF+B '[*6*]' -> '[*7*]'

Spell (Earth) REVITALIZE Sockets: [*4*] -> [*6*]

Spell (Earth) REVITALIZE Rarity: Uncommon -> Rare

Spell (Earth) REVITALIZE+A '2 power, [*7*]' -> 'Other Spells -1 countdown'

Spell (Earth) ROCKSLIDE Sockets: [Odd] -> [Even]

Spell (Earth) ROCKSLIDE Rarity: Starter -> Uncommon

Spell (Earth) ROCKSLIDE+A '+3 damage' -> '+2 damage, -1 charges'

Spell (Earth) SACRED SHIMMER+A '+6 damage' -> '+3 damage'

Spell (Earth) SACRED SHIMMER+B '+2 charge' -> '+1 charge'

Spell (Earth) SANCTIFY SHELL Sockets: [*2*] -> [*13*]

Spell (Earth) SANCTIFY SHELL Redesigned: 'Gain 2 Block. Depleted: Roll a dice5-dice6.' -> 'Gain 7 Block. Roll 1 Glimmer.'

Spell (Earth) SANCTIFY SHELL+B 'Roll 2 dice5 - dice6' -> '-5 block +1 glimmer'

Spell (Earth) SAVAGERY Sockets: [Odd][Odd] -> [Odd][Odd]

Spell (Earth) SHATTER Sockets: [Odd] -> [Odd]

Spell (Earth) SHATTER+A '3x dicex damage' -> '3x dicex damage -1 charges'

Spell (Earth) SHATTER+B 'depleted : 4 weak to front' -> 'depleted : 3 weak to front'

Spell (Earth) SOLIDIFY Rarity: Common -> Rare

Spell (Earth) SOW POWER Sockets: [*4*] -> [*5*]

Spell (Earth) SOW POWER+A 'depleted : 2 power' -> 'depleted : 1 power'

Spell (Earth) SOW POWER+B '+1 power, [*6*]' -> 'On blessing : +1 charge'

Spell (Earth) SPIRIT ARROWS Sockets: [1-3] -> [1-4]

Spell (Earth) SPIRIT OF THE FOREST Power: 4 -> 3

Spell (Earth) SPIRIT OF THE FOREST+A '+2 power' -> '+1 power'

Spell (Earth) SPRING TO ACTION Sockets: [Odd] -> [1-3]

Spell (Earth) SPRING TO ACTION Charges: 2 -> 3

Spell (Earth) SPRING TO ACTION+A '2x dicex -1 charge' -> '2x dicex'

Spell (Earth) SPRING TO ACTION+B '+2 power' -> '+1 power'

Spell (Earth) STALK+B '+3 weak' -> '+2 weak'

Spell (Earth) STONE MELD+A '[*4*]' -> '[*5*]'

Spell (Earth) STONE MELD+B '+7 delayed block' -> '+1 charge'

Spell (Earth) TERRAFORM Sockets: [Even] -> [4-6]

Spell (Earth) TERRAFORM Rarity: Starter -> Common

Spell (Earth) TERRAFORM Redesigned: 'Gain 3 Block. On dice6: Gain 3 Delayed Block.' -> 'Gain 4 Block. On dice6: Gain 4 Delayed Block.'

Spell (Earth) TERRAFORM+A '' -> 'dicex block'

Spell (Earth) TERRAFORM+B '' -> '+2 delayed block'

Spell (Earth) THE BEAST WITHIN Sockets: [*3*] -> [*2*]

Spell (Earth) THORNLASH+A '5x dicex damage' -> '4x dicex damage'

Spell (Earth) THORNLASH+B 'dicex thorns' -> '+1 thorns'

Spell (Earth) TOTEM+A '+5 block' -> '+3 block'

Spell (Earth) TOTEM+B '1 blessing' -> 'depleted : 1 blessing'

Spell (Earth) TRACKING Charges: 3 -> 2

Spell (Earth) TRANSFIGURE Rarity: Uncommon -> Common

Spell (Earth) TRANSFIGURE Block multiplier: 3 -> 2

Spell (Earth) TRANSFIGURE Charges: 1 -> 2

Spell (Earth) TRANSFIGURE+A '+2 block / charge, [*7*]' -> '+1 block / charge'

Spell (Earth) TRANSFIGURE+B '+3 charges, [5-6]' -> '[*2*]'

Spell (Earth) ULTIMATE POWER Sockets: [*15*] -> [=5][=5]

Spell (Earth) ULTIMATE POWER+A '[*10*]' -> '[*12*]'

Spell (Earth) ULTIMATE POWER+B 'charge → charges -1 charge' -> 'charges → charge -1 charge'

Spell (Earth) VINE GRIP Sockets: [*8*] -> [*6*]

Spell (Earth) VINE GRIP Damage: 8 -> 6

Spell (Earth) VINE GRIP Dazed: 2 -> 1

Spell (Earth) VINE GRIP+A '+6 damage' -> '+3 damage'

Spell (Earth) WILD STRIKES Sockets: [*8*] -> [*12*]

Spell (Earth) WILD STRIKES Rarity: Uncommon -> Common

Spell (Earth) WILD STRIKES Damage: 3 -> 4

Spell (Earth) WILD STRIKES+A '+5 damage' -> '+1 hit'

Spell (Earth) WILD STRIKES+B '+2 hit, [*13*]' -> '+1 charge'

Spell (Fire) ASHEN PLATING Sockets: [*11*] -> [*12*]

Spell (Fire) ASHEN PLATING Block 9 -> 10

Spell (Fire) ASHEN PLATING+A '+4 block' -> '+3 block'

Spell (Fire) ASHEN PLATING+B '-2 countdown cost' -> '-1 countdown cost'

Spell (Fire) BLINDING BRILLIANCE Sockets: [*5*] -> [*3*]

Spell (Fire) BLINDING BRILLIANCE Rarity: Starter -> Common

Spell (Fire) BLINDING BRILLIANCE Redesigned: 'Deal 5 Damage. Apply 1 Weak.' -> 'Deal 2 Damage. Apply 2 Weak.'

Spell (Fire) BLINDING BRILLIANCE+A '+3 damage' -> 'depleted : 2 radiant'

Spell (Fire) BLINDING BRILLIANCE+B '+2 weak' -> '-1 damage +1 weak'

Spell (Fire) BLOOD VORTEX+A 'Lose 1 health' -> '1 critical'

Spell (Fire) BLOOD VORTEX+B '3 power' -> '[*3*]'

Spell (Fire) BLOODWARD Rarity: Starter -> Common

Spell (Fire) BLOODWARD Charges: 2 -> 3

Spell (Fire) BLOODWARD+A '+1 charge' -> '+2 block'

Spell (Fire) BLOODWARD+B '+1 charge' -> 'Roll 1 wound dice1 - dice3'

Spell (Fire) BOMBARD+A '+1 hit' -> '+1 hit -2 charges'

Spell (Fire) BRIMSTONE Rarity: Starter -> Common

Spell (Fire) BRIMSTONE+A '+1 charge' -> 'Combat start: +3 charge'

Spell (Fire) BURNING BOTH ENDS Sockets: [3-6] -> [4-6]

Spell (Fire) BURNING BOTH ENDS Redesigned: 'Deal 3xdiceX Damage. Lose 3 Health.' -> 'Deal 3xdiceX Damage to a random enemy. Depleted: Lose 4 Health.'

Spell (Fire) BURNING BOTH ENDS+A '5x dicex damage' -> '4x dicex damage'

Spell (Fire) BURNING BOTH ENDS+B 'Lose 1 health' -> '-2 health'

Spell (Fire) CAUTERIZE Sockets: [3-6] -> [5-6]

Spell (Fire) CAUTERIZE Block: 12 -> 10

Spell (Fire) CHANNEL MANA Rarity: Uncommon -> Common

Spell (Fire) CHANNEL MANA Charges: 2 -> 3

Spell (Fire) CHANNEL MANA Radiant: 0 -> 1

Spell (Fire) CHANNEL MANA+B '2 radiant' -> '[*1*]'

Spell (Fire) CHAOS BOLTS+A '+1 hit' -> '+2 damage'

Spell (Fire) CHAOS BOLTS+B 'destroy : -2 countdown' -> 'destroy : -1 countdown'

Spell (Fire) CHARCOAL BACKDRAFT+A '+2 rupture' -> '+1 damage +1 rupture'

Spell (Fire) CHARCOAL BACKDRAFT+B '[*2*]' -> '[*4*]'

Spell (Fire) CHARCOAL DAGGER Sockets: [ ] -> [Odd]

Spell (Fire) CHARCOAL DAGGER+A '+2 charges +2 damage' -> '+2 damage +1 charge'

Spell (Fire) CINDER SWIPE Sockets: [1-2] -> [1-3]

Spell (Fire) CINDER SWIPE Rarity: Uncommon -> Rare

Spell (Fire) CINDER SWIPE+A '[ ]' -> 'If wound : 2 radiant'

Spell (Fire) COMBUSTION Damage: 18 -> 16

Spell (Fire) COMBUSTION Charges: 2 -> 3

Spell (Fire) COMBUSTION+A '+8 damage' -> '+6 damage'

Spell (Fire) COMBUSTION+B '-4 countdown' -> '-2 countdown cost'

Spell (Fire) CONFLAGRATION+B '+5 damage' -> '-2 countdown'

Spell (Fire) CONVALESCE Sockets: [*6*] -> [*3*]

Spell (Fire) CRESCENDO+B '-4 countdown /turn' -> '-3 countdown /turn'

Spell (Fire) DAWN DOME Sockets: [*6*] -> [*5*]

Spell (Fire) DEMEAN Sockets: [*7*] -> [*8*]

Spell (Fire) DEMEAN Type: Defense -> Utility

Spell (Fire) DEMEAN+A '+4 weak' -> '+2 weak'

Spell (Fire) DEMEAN+B '[*5*]' -> '[*6*]'

Spell (Fire) DETONATION Sockets: [*4*] -> [=1][=2]

Spell (Fire) DETONATION Damage: 4 -> 6

Spell (Fire) DETONATION+A '[ ]' -> '+2 damage / destroy'

Spell (Fire) DETONATION+B '+2 damage / destroy' -> '[=2]'

Spell (Fire) EMBERSTORM+A 'Roll 3 dice' -> '+1 dice1 - dice3'

Spell (Fire) EMBERSTORM+B '+1 charge' -> '[*4*]'

Spell (Fire) ERUPTION Sockets: [*6*] -> [3-6]=[3-6]

Spell (Fire) ERUPTION Redesigned: 'Deal 4 Damage. Increase by 4 for each unused Dice. Unrestorable.' -> 'Deal 25 Damage. Apply 1 Ignite to ALL non-Attack Spells.'

Spell (Fire) ERUPTION+A '2 damage / dice' -> '+7 damage'

Spell (Fire) ERUPTION+B '+2 charges' -> '[*8*]'

Spell (Fire) EXTRACT+A '+6 damage' -> '+4 damage'

Spell (Fire) EXTRACT+B '+4 health' -> '+3 health'

Spell (Fire) FALLING FIRE+A '+7 damage' -> '+6 damage'

Spell (Fire) FICKLE BARRIER Charges: 4 -> 3

Spell (Fire) FICKLE BARRIER+B '[*1*]' -> '[*2*]'

Spell (Fire) FIREBALL Charges: 2 -> 1

Spell (Fire) FIREBALL+A '+1 damage / dice spent' -> '+1 damage / dice'

Spell (Fire) FIREBALL+B '+3 damage, [*6*]' -> '+2 damage +1 charge'

Spell (Fire) FLAME STORM Hits: 4 -> 5

Spell (Fire) FLAME SURGE Redesigned: 'Gain 4 Block for each Charge left. On 4: Gain 1 Surge.' -> 'Gain 4 Block. On 2: Gain 2 Banefire. On 4: Gain 1 Surge.'

Spell (Fire) FLAME SURGE+A '4: +1 surge' -> '2:+1 banefire'

Spell (Fire) FLAME SURGE+B '+2 block / charge' -> '4: +1 surge'

Spell (Fire) FRAGMENTIZE Sockets: [2-3] -> [3-6]

Spell (Fire) FRAGMENTIZE+A '[2-5]' -> 'dice6 : 1 power'

Spell (Fire) FRAGMENTIZE+B '2 power' -> '+1 charge'

Spell (Fire) FURNACE Sockets: [*7*] -> [*9*]

Spell (Fire) FURNACE Rarity: Uncommon -> Rare

Spell (Fire) FURNACE Countdown Multiplier: -1 -> -2

Spell (Fire) FURNACE Charges: 2 -> 1

Spell (Fire) FURNACE+A '-1 countdown / dice spent' -> '-1 countdown / dice'

Spell (Fire) FURNACE+B 'Roll 2 dice1 - dice2' -> 'Roll 2 dice1 - dice3'

Spell (Fire) GATHERING FLAMES Sockets: [=1][=1] -> [ ]=[ ]

Spell (Fire) GATHERING FLAMES Redesigned: 'Gain 1 Power.' -> 'Roll 1 Dice. Depleted: Gain 1 Critical.'

Spell (Fire) GATHERING FLAMES+A 'Roll 1 dice' -> '[*3*]'

Spell (Fire) GATHERING FLAMES+B 'depleted : 4 radiant' -> 'depleted : 1 power'

Spell (Fire) GLOWING VISAGE Sockets: [*6*] -> [*8*]

Spell (Fire) GLOWING VISAGE Rarity: Common -> Uncommon

Spell (Fire) GLOWING VISAGE+A '+1 block / dice' -> '-2 block +1 block / dice'

Spell (Fire) GLOWING VISAGE+B 'depleted : Roll 3 dice1 - dice2' -> 'Roll 1 dice1 - dice3'

Spell (Fire) HEATSTROKE Sockets: [=5] -> [=6]

Spell (Fire) HEATSTROKE Type: Defense -> Utility

Spell (Fire) HEATSTROKE+A '+1 charge' -> '+1 weak'

Spell (Fire) HEATSTROKE+B '+2 weak' -> '+1 charge'

Spell (Fire) HEATWAVE Redesigned: 'Apply 2 Weak to ALL enemies. Roll 1 dice1-dice2.' -> 'Apply 3 Weak to ALL enemies. Depleted: Roll 2 dice1-dice3.'

Spell (Fire) HEATWAVE+B '+1 dice' -> 'depleted : +1 dice1 - dice3'

Spell (Fire) HEMORRHAGE Rarity: Uncommon -> Common

Spell (Fire) HEMORRHAGE Rupture: 3 -> 0

Spell (Fire) HEMORRHAGE+A '- dicex countdown random spell' -> '-2 countdown random spell'

Spell (Fire) HEMORRHAGE+B '2x dicex rupture' -> '+1 rupture'

Spell (Fire) HURT Sockets: [2-6] -> [=3]

Spell (Fire) HURT Damage: 10 -> 11

Spell (Fire) HURT Charges: 3 -> 2

Spell (Fire) HURT+A '+5 damage' -> '+4 damage'

Spell (Fire) HURT+B '[*2*]' -> '[*3*]'

Spell (Fire) INCANDESCENCE Power: 0 -> 1

Spell (Fire) INCANDESCENCE Destroy cd reduction: -1 -> -2

Spell (Fire) INCANDESCENCE+A '+2 radiant' -> '+1 radiant'

Spell (Fire) INCANDESCENCE+B '2 power' -> '+1 power'

Spell (Fire) INCINERATE Sockets: [*8*] -> [*9*]

Spell (Fire) INCINERATE Damage: 13 -> 12

Spell (Fire) INCINERATE+A '+7 damage' -> '+4 damage'

Spell (Fire) INCINERATE+B '+2 dice1 - dice2' -> '+1 dice1 - dice3'

Spell (Fire) INFERNO Sockets: [3-6] -> [4-6]

Spell (Fire) INFERNO Redesigned: 'Deal diceX Damage. Gain 1 Banefire.' -> 'Deal diceX Damage. Depleted: Gain 3 Banefire.'

Spell (Fire) INFERNO+A '+2 banefire, [3-4]' -> '+2 damage -1 charges'

Spell (Fire) INFERNO+B '+4 damage' -> '+1 banefire'

Spell (Fire) INFUSED SHIELD+A '+3 block' -> '+2 block'

Spell (Fire) INFUSED SHIELD+B 'Roll dice' -> 'On dice3 : Roll dice'

Spell (Fire) INNER RAGE Sockets: [*5*] -> [=5]

Spell (Fire) INNER RAGE+A '1 power' -> 'depleted : 1 dice3 - dice6'

Spell (Fire) INNER RAGE+B '+1 charge, [4-6]' -> '[*5*]'

Spell (Fire) IRONGUARD Charges: 3 -> 2

Spell (Fire) IRONGUARD+A '+3 block' -> '+2 block'

Spell (Fire) IRONGUARD+B '+1 power' -> '-1 charges +1 power'

Spell (Fire) KAIROTIC MOMENT Sockets: [ ] -> [*3*]

Spell (Fire) KAIROTIC MOMENT Type: Defense -> Utility

Spell (Fire) KAIROTIC MOMENT Rarity: Uncommon -> Rare

Spell (Fire) KAIROTIC MOMENT Weak: 5 -> 6

Spell (Fire) KINDLE Redesigned: 'Roll 1 dice5-dice6.' -> 'Roll 1 dice3-dice4.'

Spell (Fire) KINDLE+A '+1 dice, [*6*]' -> '1 banefire'

Spell (Fire) LEECH Sockets: [*7*] -> [4-6]

Spell (Fire) LEECH Rarity: Starter -> Common

Spell (Fire) LEECH+A '' -> 'health loss : +1 damage'

Spell (Fire) LEECH+B '' -> '[*3*]'

Spell (Fire) LUMINANCE Sockets: [*6*] -> [*4*]

Spell (Fire) LUMINANCE Redesigned: 'Gain 1 Foresight. Gain 2 Radiant.' -> 'Gain 1 Foresight. If 3 or more Dice spent: Gain 3 Radiant.'

Spell (Fire) LUMINANCE+A '1 critical' -> '+1 radiant'

Spell (Fire) LUMINANCE+B 'destroy : -2 countdown' -> '+1 charge'

Spell (Fire) MAGMA SKIN+B '+5 pyrohide' -> '+4 pyrohide'

Spell (Fire) MANA PURIFICATION Sockets: [1-4] -> [1-5]

Spell (Fire) MANA PURIFICATION Redesigned: 'Return Dice with double Value.' -> '-diceX Countdown to random Spell. Roll 1 dice1-dice3.'

Spell (Fire) METEOR Sockets: [*12*] -> [*15*]

Spell (Fire) METEOR Damage: 24 -> 26

Spell (Fire) METEOR+B 'No damage decrease' -> 'On critical : -4 countdown'

Spell (Fire) MUTILATION Redesigned: 'Wound next 2 Dice rolled. Roll 2 Dice.' -> 'Roll 2 Wound.'

Spell (Fire) MUTILATION+A '+1 wound +1 dice' -> '+1 wound'

Spell (Fire) MUTILATION+B '+1 charge' -> '+2 charge'

Spell (Fire) NOURISH FLAMES Sockets: [3-6] -> [*6*]

Spell (Fire) NOURISH FLAMES Dice: 2 -> 3

Spell (Fire) NOURISH FLAMES+A '+1 dice' -> '+1 dice1 - dice3'

Spell (Fire) PHLOGISTON Sockets: [3-6] -> [1-3]

Spell (Fire) PHLOGISTON Redesigned: 'Gain 3 Banefire.' -> 'Gain diceX Banefire. Gain 1 Radiant.'

Spell (Fire) PHLOGISTON+B '[*2*]' -> 'depleted : Roll 1 wound'

Spell (Fire) PHOENIX BLAST Sockets: [*8*] -> [=5]

Spell (Fire) PHOENIX BLAST Damage: 12 -> 10

Spell (Fire) PHOENIX BLAST Charges: 1 -> 2

Spell (Fire) PHOENIX BLAST+A '[*4*]' -> '+4 damage'

Spell (Fire) PHOENIX BLAST+B '+2 charge' -> '[*5*]'

Spell (Fire) PHOENIX WARD Sockets: [3-6]=[3-6] -> [4-6]=[4-6]

Spell (Fire) PHOENIX WARD Block: 6 -> 5

Spell (Fire) PHOENIX WARD Charges: 2 -> 1

Spell (Fire) PHOENIX WARD Radiant: 0 -> 2

Spell (Fire) PHOENIX WARD+A 'destroy : +2 block' -> '+2 block +1 charge'

Spell (Fire) PHOENIX WARD+B '5 radiant' -> '+2 radiant'

Spell (Fire) PYRE Block: 4 -> 6

Spell (Fire) PYRE+A '+4 block' -> '+2 block'

Spell (Fire) PYRE+B '+1 power' -> '+1 critical -1 charges'

Spell (Fire) RECLAMATION Sockets: [*10*] -> [*12*]

Spell (Fire) RECLAMATION Rarity: Uncommon -> Rare

Spell (Fire) RECLAMATION Block increase: 1 -> 2

Spell (Fire) RECLAMATION Block: 6 -> 8

Spell (Fire) RECLAMATION Charges: 2 -> 1

Spell (Fire) RECLAMATION+A 'health loss : 2 block' -> 'health loss : +1 block'

Spell (Fire) RECLAMATION+B '+4 block' -> '[*8*]'

Spell (Fire) ROARING EMBERS+A '+2 damage / dice' -> '+1 damage / dice'

Spell (Fire) ROARING EMBERS+B '+2 charges' -> '+2 charges +2 damage'

Spell (Fire) SACRIFICE Sockets: [Odd] -> [1-3]

Spell (Fire) SACRIFICE Rarity: Rare -> Uncommon

Spell (Fire) SACRIFICE Redesigned: 'Destroy target Dice: ALL other spells -3 Countdown.' -> '-diceX Countdown to ALL Spells. Destroy random Dice.'

Spell (Fire) SACRIFICE+A '-5 countdown' -> '[1-4]'

Spell (Fire) SAP LIFEFORCE+B '+4 damage' -> '+5 damage'

Spell (Fire) SCORCHED ASSAULT Sockets: [Even] -> [Even]

Spell (Fire) SCORCHED ASSAULT+A '2x dicex damage' -> '2x dicex damage +1 destroy'

Spell (Fire) SCORCHED ASSAULT+B 'Roll a dice1 - dice2' -> 'Roll a dice1 - dice3'

Spell (Fire) SEARING HEAT Type: Defense -> Utility

Spell (Fire) SEARING HEAT Rarity: Starter -> Common

Spell (Fire) SEARING HEAT+A '+2 weak' -> '+1 weak, [*6*]'

Spell (Fire) SEARING HEAT+B '+1 weak multiplier' -> '-1 weak +1 weak / dice'

Spell (Fire) SHARP SPARK Sockets: [*4*] -> [*6*]

Spell (Fire) SHARP SPARK Rarity: Starter -> Uncommon

Spell (Fire) SHARP SPARK Redesigned: 'Deal 4 Damage. Apply 1 Rupture.' -> 'Deal 2 Damage. Apply 3 Rupture.'

Spell (Fire) SHARP SPARK+A '+3 damage' -> 'On radiant : -1 countdown'

Spell (Fire) SUNSHIELD Sockets: [Odd] -> [Odd]

Spell (Fire) SUNSHIELD Redesigned: 'Gain diceX Block. Gain 1 Radiant.' -> 'Gain diceX Block. Depleted: Gain 2 Radiant.'

Spell (Fire) SUNSHIELD+A '+1 radiant' -> 'depleted : +1 radiant'

Spell (Fire) SUNSHIELD+B '+1 charge, [ ]' -> '+1 charge +2 block'

Spell (Fire) SUPERHEAT+A '+2 damage / weak' -> '+1 damage / weak'

Spell (Fire) SUPERHEAT+B '+2 charge' -> '+1 charge, [*6*]'

Spell (Fire) SUSPENSION Redesigned: 'Apply 3 Weak. Gain 4 Block.' -> 'Apply 3 Weak. Gain 5 Block.'

Spell (Fire) SUSPENSION+A 'weak ALL' -> 'depleted : -3 countdown random spell'

Spell (Fire) SUSPENSION+B '+2 weak, +1 block' -> '+1 weak +1 block'

Spell (Fire) VINDICTIVE STRIKE+A '+6 damage' -> '+4 damage'

Spell (Fire) VINDICTIVE STRIKE+B 'health loss :-5 countdown' -> 'health loss : -2 countdown'

Spell (Fire) VOLCANIC POWER Sockets: [*2*] -> [*3*]

Spell (Fire) VOLCANIC POWER Rarity: Uncommon -> Rare

Spell (Fire) VOLCANIC POWER+A '+1 power / dice' -> 'Lose +2 health +1 power / dice'

Spell (Fire) VOLCANIC POWER+B 'Lose 0 health' -> '+1 charge, [*6*]'

Spell (Fire) WILDBLAZE ORB+A '+2 damage' -> '+2 damage / dice'

Spell (Fire) WILDBLAZE ORB+B '+3 charges charge → charges' -> '+1 charges, [*6*]'

Spell (Fire) WILDFIRE EXPLOSION Sockets: [*7*] -> [*5*]

Spell (Fire) WILDFIRE EXPLOSION Damage: 10 -> 7

Spell (Fire) WILDFIRE EXPLOSION+A '+5 damage' -> '+4 damage'

Spell (Fire) WILDFIRE EXPLOSION+B '[3-6]' -> '-2 damage +2 weak'

Spell (Fire) ZEAL OF THE SUN Sockets: [*5*] -> [=4]

Spell (Fire) ZEAL OF THE SUN Rarity: Rare -> Uncommon

Spell (Fire) ZEAL OF THE SUN+A '+2 block / dice' -> '+1 block / dice'

Spell (Fire) ZEAL OF THE SUN+B '[ ]' -> '3 radiant'

Spell (Water) ABLUTION Sockets: [4-6] -> [*10*]

Spell (Water) ABLUTION Rarity: Starter -> Common

Spell (Water) ABLUTION Redesigned: 'Gain 4 Block.' -> 'Gain 12 Block.'

Spell (Water) ABLUTION+A '+2 block' -> '+4 block'

Spell (Water) ABLUTION+B '+3 block' -> '1 rain'

Spell (Water) ACCUMULATION Sockets: [*6*] -> [=5][=5]

Spell (Water) ACCUMULATION Rarity: Uncommon -> Rare

Spell (Water) ACCUMULATION Block: 1 -> 4

Spell (Water) ACCUMULATION Dice Multiplier: 1 -> 2

Spell (Water) ACCUMULATION+A '+1 block / dice, [*8*]' -> '+1 block / dice'

Spell (Water) ACCUMULATION+B '+2 charge' -> '[*10*]'

Spell (Water) AKASHIC AQUA Sockets: [Even][Even] -> [Even][Even]

Spell (Water) AKASHIC AQUA Redesigned: 'Gain 8 Block. On 8: Gain 2 Power.' -> 'Gain diceX+diceX Block. On 8: Gain 1 Reinforce. On 10: Roll 1 Icy Dice.'

Spell (Water) AKASHIC AQUA+A '+2 power, -2 block' -> '+3 block'

Spell (Water) AKASHIC AQUA+B 'On 12: Roll 2 icy' -> 'On 12: 1 fortify'

Spell (Water) AQUA FORTIS Sockets: [1-4] -> [1-5]

Spell (Water) AQUA FORTIS+A '+2 damage' -> '+2 block'

Spell (Water) ARCTIC POINT Sockets: [2-6] -> [Odd]

Spell (Water) ARCTIC POINT+A '+4 damage' -> '2x dicex damage'

Spell (Water) ARCTIC POINT+B '+2 charge' -> 'reroll 2 lowest dice'

Spell (Water) BLIZZARD Sockets: [*3*] -> [*13*]

Spell (Water) BLIZZARD Rarity: Common -> Uncommon

Spell (Water) BLIZZARD Charges: 2 -> 1

Spell (Water) BLIZZARD Hailstorm: 2 -> 1

Spell (Water) BLIZZARD+A '+1 hailstorm' -> '+1 rain'

Spell (Water) BLIZZARD+B '+2 charges, [=2]' -> '+1 charge'

Spell (Water) BRINE BUBBLE Sockets: [Even] -> [Even]

Spell (Water) BRINE BUBBLE Rarity: Common -> Uncommon

Spell (Water) BRINE BUBBLE+A 'Always reroll' -> '+2 block'

Spell (Water) BRINE BUBBLE+B '+3 block' -> 'On dice2 : 2 damage front enemy'

Spell (Water) CHANNEL AZUR Sockets: [1-5] -> [*8*]

Spell (Water) CHANNEL AZUR Rarity: Uncommon -> Rare

Spell (Water) CHANNEL AZUR Redesigned: 'Gain diceX Block. Gain 1 Foresight.' -> 'Gain 8 Block. Depleted: Gain 1 Gravechill.'

Spell (Water) CHANNEL AZUR+A '+6 block' -> '+4 block'

Spell (Water) CHANNEL AZUR+B '+2 charges, [1-3]' -> '1 rain'

Spell (Water) CHEMICAL REACTION Rarity: Uncommon -> Rare

Spell (Water) CHILL CORE Sockets: [4-6] -> [*6*]

Spell (Water) CHILL CORE Block: 3 -> 5

Spell (Water) CHILL CORE+A '+2 weak' -> 'depleted : +2 weak'

Spell (Water) CHILL CORE+B '+1 charge, +3 block' -> '+3 block'

Spell (Water) CHILLING TOUCH Rarity: Starter -> Common

Spell (Water) CHILLING TOUCH Redesigned: 'Deal 2xdiceX Damage.' -> 'Deal 2xdiceX Damage. Apply 1 Weak.'

Spell (Water) CHILLING TOUCH+B '' -> '+1 weak'

Spell (Water) COLD SNAP Sockets: [*5*] -> [*11*]

Spell (Water) COLD SNAP Rarity: Uncommon -> Common

Spell (Water) COLD SNAP Charges: 2 -> 1

Spell (Water) COLD SNAP+B '5 fury' -> '+5 fury'

Spell (Water) CONTAMINATION Sockets: [5-6] -> [1-3]

Spell (Water) CONTAMINATION Rarity: Uncommon -> Rare

Spell (Water) CONTAMINATION Poison: 3 -> 0

Spell (Water) CONTAMINATION+A '+2 poison' -> '+1 poison'

Spell (Water) CONTAMINATION+B '+2 weak' -> '+1 weak'

Spell (Water) CRASHING WAVE Rarity: Uncommon -> Common

Spell (Water) CRASHING WAVE+A '+4 damage' -> '+3 damage'

Spell (Water) CRUSH Sockets: [*4*] -> [*7*]

Spell (Water) CRUSH Damage: 8 -> 9

Spell (Water) CRUSH Charges: 3 -> 2

Spell (Water) CRUSH+A '+2 rupture' -> '+2 damage, +1 weak'

Spell (Water) CRUSH+B '+10 damage charge → charges' -> '[=6]'

Spell (Water) CRYOGENESIS Charges: 2 -> 3

Spell (Water) CRYOGENESIS+A '' -> '[ ]'

Spell (Water) DELUGE Sockets: [*8*] -> [*12*]

Spell (Water) DELUGE Damage: 4 -> 10

Spell (Water) DELUGE+A '+1 charge, [*6*]' -> '[*8*]'

Spell (Water) DEPTHS OF POWER Sockets: [=1] -> [=1][=1]

Spell (Water) DEPTHS OF POWER Rarity: Uncommon -> Rare

Spell (Water) DEPTHS OF POWER Redesigned: 'Gain 3 Power. Mute for 3 turns.' -> 'Gain 4 Power. Mute for 3 turns.'

Spell (Water) DEPTHS OF POWER+A 'mute → broken +1 charge' -> '[=1]'

Spell (Water) DEPTHS OF POWER+B '+2 power' -> '-1 mute'

Spell (Water) DIMINISHING BLADE Sockets: [*6*] -> [*8*]

Spell (Water) DIMINISHING BLADE Damage: 8 -> 10

Spell (Water) DIMINISHING BLADE+A '+1 hit, [*8*]' -> 'Decrease damage by 1'

Spell (Water) DIMINISHING BLADE+B '+4 damage, +1 charge' -> '[=6]'

Spell (Water) ENCASE AZUR Sockets: [1-4] -> [1-4][1-4]

Spell (Water) ENCASE AZUR+A '[1-4][1-4]' -> '[ ][ ]'

Spell (Water) ENCASE AZUR+B 'Also gains delayed Block' -> 'Gain dicex fury'

Spell (Water) ENGULF Redesigned: 'Deal 9 Damage. Gain 4 Block.' -> 'Gain 3 Block. Deal 9 Damage.'

Spell (Water) ENGULF+A '+6 damage' -> '+3 block'

Spell (Water) ENGULF+B '+5 block' -> '1 rain'

Spell (Water) EYE OF THE STORM Sockets: [1-3] -> [1-3]=[1-3]

Spell (Water) EYE OF THE STORM Type: Defense -> Utility

Spell (Water) EYE OF THE STORM+A '+4 block' -> '+1 concoction'

Spell (Water) EYE OF THE STORM+B '+1 hailstorm' -> '+1 rain'

Spell (Water) FLUCTUATE+A '' -> '+1 charge'

Spell (Water) FOCUSED TOXIN Sockets: [*12*] -> [*14*]

Spell (Water) FOCUSED TOXIN Poison: 5 -> 6

Spell (Water) FOCUSED TOXIN+B '[*8*]' -> '[*10*]'

Spell (Water) FORBEARANCE Sockets: [*12*] -> [*13*]

Spell (Water) FORBEARANCE Rarity: Uncommon -> Common

Spell (Water) FORBEARANCE Damage: 9 -> 10

Spell (Water) FORBEARANCE Charges: 3 -> 2

Spell (Water) FORBEARANCE+A '+5 damage' -> '+4 damage'

Spell (Water) FORBEARANCE+B 'dice :-2 countdown' -> 'dice :-1 countdown'

Spell (Water) FROST CORE Sockets: [=6] -> [3-4]=[3-4]

Spell (Water) FROST CORE Redesigned: 'Double Fury.' -> 'On 6: Roll 2 Icy Dice. On 8: Gain 12 Fury.'

Spell (Water) FROST CORE+A '[4-6]' -> '10: Double fury, [3-5][3-5]'

Spell (Water) FROST CORE+B 'Triple Fury, [*10*]' -> '+1 charge'

Spell (Water) FROST RAY Sockets: [Even] -> [5-6]

Spell (Water) FROST RAY Rarity: Starter -> Uncommon

Spell (Water) FROST RAY Redesigned: 'Deal diceX Damage.' -> 'Deal diceX Damage to a random enemy. Reroll Dice into lower Value.'

Spell (Water) FROST RAY+A '' -> '[2-6]'

Spell (Water) FROST RAY+B '' -> 'Target enemy'

Spell (Water) FROZEN SHIELD Redesigned: 'Gain 8 Block. Apply 4 Rupture to front enemy.' -> 'Gain 6 Block. Apply 3 Rupture to front enemy.'

Spell (Water) FROZEN SHIELD+A '+4 rupture' -> '+2 rupture'

Spell (Water) FROZEN SHIELD+B '+4 block' -> 'depleted : Roll icy'

Spell (Water) GLACIAL SPHERE Rarity: Starter -> Common

Spell (Water) GLACIAL SPHERE Damage: 6 -> 4

Spell (Water) GLACIATE Sockets: [1-5] -> [1-4]

Spell (Water) GLACIATE Charges: 1 -> 2

Spell (Water) GLACIATE+A '+3 block' -> '[ ]'

Spell (Water) GLACIATE+B '+1 charge' -> '2x dice delayed block'

Spell (Water) GRASP FLOW Sockets: [Even] -> [Even]

Spell (Water) GRASP FLOW Charges: 3 -> 2

Spell (Water) GRASP FLOW Block: 1 -> 2

Spell (Water) GRASP FLOW+A '+3 block' -> '+2 block'

Spell (Water) GRASP FLOW+B 'Even dice, +1 charge' -> 'Roll even dice +1 charge'

Spell (Water) HYDROCLASP Sockets: [Odd] -> [Odd]

Spell (Water) HYDROCLASP Rarity: Starter -> Common

Spell (Water) HYDROCLASP Redesigned: 'Gain diceX Block.' -> 'Gain diceX+1 Block. Depleted: Reroll 1 lowest Dice.'

Spell (Water) HYDROCLASP+A '' -> 'depleted : roll dice'

Spell (Water) HYDROCLASP+B '' -> '+1 block +2 reroll'

Spell (Water) ICE BLAST Redesigned: 'Deal 9 Damage. On 7: Roll a Dice.' -> 'Deal 7 Damage. On 7: Roll a Dice.'

Spell (Water) ICE BLAST+A '+5 damage' -> '+3 damage'

Spell (Water) ICE BLAST+B '+2 weak' -> 'On 7: Roll icy'

Spell (Water) ICE SPEAR Sockets: [4-6] -> [3-6]

Spell (Water) ICE SPEAR+A '' -> '+2 damage'

Spell (Water) ICE WARD Sockets: [*3*] -> [*4*]

Spell (Water) ICE WARD Block: 3 -> 4

Spell (Water) ICE WARD+A '+3 block' -> '+2 block'

Spell (Water) ICICLE BLADE Sockets: [*5*] -> [*3*]

Spell (Water) ICICLE BLADE Rarity: Uncommon -> Rare

Spell (Water) ICICLE BLADE Damage: 5 -> 1

Spell (Water) ICICLE BLADE Damage multiplier: 1 -> 2

Spell (Water) ICICLE BLADE+A '+3 damage / cast -1 charge' -> '+1 damage / cast'

Spell (Water) ICICLE BLADE+B '+1 charge, [*2*]' -> '+2 charge'

Spell (Water) INCISION Rarity: Common -> Rare

Spell (Water) INCISION Rupture: 4 -> 6

Spell (Water) INCISION+B '[*2*]' -> '+1 charge, [*4*]'

Spell (Water) INDOMITABLE FORM Sockets: [ ] -> [*3*]

Spell (Water) INDOMITABLE FORM Block: 10 -> 12

Spell (Water) INDOMITABLE FORM+A '+4 block' -> '+5 block'

Spell (Water) INDOMITABLE FORM+B '+2 charges' -> '+3 charges'

Spell (Water) INNER STORM Sockets: [Odd] -> [1-3]

Spell (Water) INNER STORM+A '+2 charges' -> '3x dicex damage'

Spell (Water) INUNDATE Sockets: [*10*] -> [*12*]

Spell (Water) INUNDATE Rarity: Common -> Uncommon

Spell (Water) INUNDATE+A '+6 damage' -> '+5 damage'

Spell (Water) INUNDATE+B '[*6*]' -> '[*9*]'

Spell (Water) LIQUIFY Sockets: [*7*] -> [*6*]

Spell (Water) LIQUIFY Max hp: 25 -> 30

Spell (Water) LIQUIFY Charges: 1 -> 2

Spell (Water) LIQUIFY+A '35 health +1 charge' -> '+15 health'

Spell (Water) LIQUIFY+B '50 health, [*9*]' -> '[*2*]'

Spell (Water) MANA INVERSION+A '' -> '[ ]'

Spell (Water) MENTAL RESERVOIR Sockets: [*20*] -> [*16*]

Spell (Water) MENTAL RESERVOIR Rarity: Rare -> Common

Spell (Water) MENTAL RESERVOIR Redesigned: 'Roll 5 Dice.' -> 'Roll 4 Dice.'

Spell (Water) MENTAL RESERVOIR+A '[*12*]' -> '+1 dice'

Spell (Water) MENTAL RESERVOIR+B '2 foresight' -> 'On hailstorm : -4 countdown'

Spell (Water) MULTI JET Sockets: [Odd] -> [Even]

Spell (Water) MULTI JET+A 'dice1 : roll even dice' -> 'dice2 : roll even dice'

Spell (Water) MULTI JET+B '2x dicex' -> '2x dicex damage'

Spell (Water) NOXIOUS DISPLAY Sockets: [*4*] -> [Even]=[Even]

Spell (Water) NOXIOUS DISPLAY Dice: 2 -> 3

Spell (Water) NOXIOUS DISPLAY Poison: 1 -> 2

Spell (Water) NOXIOUS DISPLAY Charges: 2 -> 1

Spell (Water) NOXIOUS DISPLAY+A '[*1*]' -> '+1 dice, +1 poison'

Spell (Water) NOXIOUS DISPLAY+B '+1 dice, +1 poison' -> '-1 poison'

Spell (Water) OVERCHILL Sockets: [Odd] -> [Odd]

Spell (Water) OVERCHILL+A '+3 block' -> '+2 block, -1 charges'

Spell (Water) OVERCHILL+B '+2 power' -> '+4 fury'

Spell (Water) POISON BARRIER Redesigned: 'Gain 2 Block. Apply 2 Poison to a random enemy.' -> 'Gain 5 Block. Depleted: Gain 2 Toxic Skin.'

Spell (Water) POISON BARRIER+A '+3 block' -> '+2 block'

Spell (Water) POISON BARRIER+B '+2 poison' -> 'depleted : +1 toxic skin'

Spell (Water) POISON DETONATION Sockets: [*8*] -> [=5]

Spell (Water) POISON DETONATION Poison multiplier: 3 -> 4

Spell (Water) POISON DETONATION Charges: 2 -> 1

Spell (Water) POISON DETONATION+A '[*4*]' -> '[*5*]'

Spell (Water) POISON DETONATION+B '+2 damage / poison removed' -> '+1 damage / poison removed'

Spell (Water) POISON FLING Sockets: [Even] -> [Even]

Spell (Water) POISON FLING Poison: 2 -> 1

Spell (Water) POISON FLING Charges: 3 -> 2

Spell (Water) POISON FLING+A 'depleted : 2 toxic skin' -> '+1 poison'

Spell (Water) POISON FLING+B '[*1*]' -> '+2 charges'

Spell (Water) POISONOUS BILE Sockets: [*10*] -> [*9*]

Spell (Water) POISONOUS BILE Poison: 5 -> 4

Spell (Water) POISONOUS BILE Charges: 2 -> 1

Spell (Water) POISONOUS BILE+A '+2 poison' -> '+1 poison'

Spell (Water) POISONOUS BILE+B '[=6]' -> '[=5]'

Spell (Water) POLAR NEXUS Sockets: [=6] -> [=2][=2]

Spell (Water) POLAR NEXUS+A '[*6*]' -> '[=4]'

Spell (Water) POLAR NEXUS+B 'charge → charges +3 charges' -> '+1 fury / block'

Spell (Water) PRESCIENCE Sockets: [*9*] -> [=6]

Spell (Water) PRESCIENCE+A '2 power' -> '+1 power'

Spell (Water) RAINFALL Sockets: [=5] -> [*10*]

Spell (Water) RAINFALL Rarity: Uncommon -> Common

Spell (Water) RAINFALL+B '-1 mute, [1-5]' -> '+1 charge'

Spell (Water) REALITY RIPPLE Sockets: [*6*] -> [*5*]

Spell (Water) REALITY RIPPLE+A '[*2*]' -> 'reroll into higher'

Spell (Water) REALITY RIPPLE+B '-1 charge 1 foresight' -> '[*2*]'

Spell (Water) REPLENISH AZUR+B 'foresight :+1 charge' -> 'foresight : +1 charge'

Spell (Water) RIME HAIL Redesigned: 'Deal 3 Damage. Fury counts double.' -> 'Deal 1 Damage 3 times. Combat start: Gain 3 Fury.'

Spell (Water) RIME HAIL+B 'Triple fury, [*6*]' -> '[*3*]'

Spell (Water) RIPTIDE Damage: 4 -> 7

Spell (Water) RIPTIDE+B '+1 charge, [*6*]' -> 'ALL enemies -1 charges'

Spell (Water) RISING TORRENT Sockets: [*3*] -> [*5*]

Spell (Water) RISING TORRENT Redesigned: 'Deal 3 Damage. Increase Damage by 4, until end of round.' -> 'Deal 5 Damage. Increase Damage by 5, until end of round.'

Spell (Water) RISING TORRENT+A '+3 damage /cast' -> '+2 damage /cast'

Spell (Water) RISING TORRENT+B 'Turn 1: +3 charge' -> '+2 charge'

Spell (Water) SEA WARD Sockets: [1-3] -> [1-4]

Spell (Water) SEA WARD Rarity: Common -> Uncommon

Spell (Water) SLEET SKY Sockets: [=2] -> [3-4]=[3-4]

Spell (Water) SLEET SKY Rarity: Uncommon -> Common

Spell (Water) SLEET SKY Charges: 2 -> 1

Spell (Water) SLEET SKY+A '[2-6]' -> 'Roll 1 even dice'

Spell (Water) SLEET SKY+B '+1 charge' -> '[*8*]'

Spell (Water) SUBMERGE Sockets: [*4*] -> [=3]

Spell (Water) SUBMERGE Rarity: Uncommon -> Rare

Spell (Water) SUBMERGE+A '+1 reinforce' -> '+4 block -1 charges'

Spell (Water) SUBMERGE+B '2 hailstorm' -> '+1 reinforce'

Spell (Water) TETHER AZUR+A '+6 damage' -> '2x dicex damage'

Spell (Water) TIDAL HAUBERK Sockets: [*7*] -> [=1][=6]

Spell (Water) TIDAL HAUBERK Type: Utility -> Defense

Spell (Water) TIDAL HAUBERK Redesigned: 'Gain 1 Fortify. Unrestorable.' -> 'Gain 4 Block. Gain 1 Fortify. Mute for 3 turns.'

Spell (Water) TIDAL HAUBERK+A '5 block' -> '-2 mute'

Spell (Water) TIDAL HAUBERK+B '+2 charges' -> '[=6]'

Spell (Water) TOXIC KNOWLEDGE Sockets: [5-6] -> [4-6]

Spell (Water) TOXIC KNOWLEDGE Redesigned: 'On dice5: Gain 2 Toxic Skin. On dice6: +2 Charges. Reroll Dice.' -> 'Reroll Dice. On dice4: Gain 1 Foresight. On dice5: Gain 2 Toxic Skin. On dice6: Add 1 Charge.'

Spell (Water) TOXIC KNOWLEDGE+A '+1 toxic skin' -> 'On 5:+1 toxic skin'

Spell (Water) TOXIC KNOWLEDGE+B '+2 charges' -> 'On 6:+1 charge'

Spell (Water) TOXIC MIST Sockets: [*6*] -> [=3][=3]

Spell (Water) TOXIC MIST Rarity: Uncommon -> Rare

Spell (Water) TOXIC MIST Redesigned: 'Apply 2 Poison to a random enemy 3 times.' -> 'Apply 2 Poison and 2 Weak to a random enemy 4 times.'

Spell (Water) TOXIC MIST+A '+1 poison' -> '+1 times'

Spell (Water) TOXIC MIST+B '+1 charge' -> '[*8*]'

Spell (Water) TWISTED GEYSER Sockets: [Odd] -> [Odd]

Spell (Water) TWISTED GEYSER Redesigned: 'Deal diceX Damage. Apply 1 Poison.' -> 'Deal 2xdiceX Damage to a random enemy.'

Spell (Water) TWISTED GEYSER+A '2x dicex damage +1 charge' -> '3x dicex damage'

Spell (Water) TWISTED GEYSER+B '+2 poison' -> 'dice1 : 3 poison'

Spell (Water) VILE LITURGY Sockets: [ ]=[ ] -> [4-6]=[4-6]

Spell (Water) VILE LITURGY Poison: 1 -> 2

Spell (Water) VILE LITURGY+A 'Roll dice' -> 'depleted : Roll 2 dice'

Spell (Water) VILE LITURGY+B '+2 power +1 poison' -> '+1 power'

Spell (Water) WASH AWAY Charges: 1 -> 2

Spell (Water) WASH AWAY+A '1 block, [*6*]' -> '1 block'

Spell (Water) WASH AWAY+B '+1 charge, [*6*]' -> '+1 surge'

Spell (Water) WATER VORTEX Sockets: [1-4] -> [5-6]

Spell (Water) WATER VORTEX Rarity: Common -> Rare

Spell (Water) WATER VORTEX Redesigned: 'On odd: Gain 1 Barrier. On even: Gain 1 Power.' -> 'On dice5: Flip ALL Dice. On dice6: Gain 2 Rain.'

Spell (Water) WATER VORTEX+A '+1 concoction' -> '+1 rain'

Spell (Water) WATER VORTEX+B '+1 power, +1 barrier, [5-6]' -> '+1 charge'

Spell (Water) WAVESHIFT Charges: 3 -> 4

Spell (Water) WAVESHIFT+A '[*6*]' -> '+1 charge'

Spell (Water) WINTER'S BITE+A '+5 damage' -> '+3 damage, -1 charges'

Spell (Water) WINTER'S BITE+B 'depleted :+1 dice' -> 'depleted : +1 dice'

ARTIFACTS

Artifact UNSTABLE MANACORE Cooldown: 3 -> 8

Artifact UNSTABLE MANACORE Dice: 2 -> 1

Artifact ANNULETS Cooldown: 3 -> 2

Artifact BOTTLE OF FIRE Amount: 6 -> 7

Artifact CHARGED NECKLACE Damage: 18 -> 20

Artifact DEATHMASK Cooldown: 3 -> 2

Artifact DEMONIC SEAL Redesigned: 'Turn 1: Gain Demonic Gift.' -> 'Turn 1: Apply 3 Rupture to all enemies.'

Artifact ERRATIC EYE AMULET Element: None -> Water

Artifact EVERGUARD Redesigned: 'Turn 1: Gain 1 Tenacity. -2 Block from Spells.' -> 'Turn 1: Gain 1 Tenacity. Can only gain Block 4 times from any source each turn.'

Artifact HEAVENLY ACORN Block: 4 -> 3

Artifact ILLUMINE NECKLACE Cooldown: 3 -> 4

Artifact KARL'S MEMORY Redesigned: 'Each turn: Deal Damage equal to the round number to ALL enemies' -> 'End of each turn: Deal Damage equal to twice the round number to ALL enemies'

Artifact PREJUDICE Cooldown: 10 -> 15

Artifact PROTECTIVE FEATHER Barrier: 3 -> 2

Artifact SIGHT SHIELD Block: 4 -> 3

Artifact SPIRIT OF SWIFTNESS Damage: 6 -> 7

Artifact SWORD OF PAIN Element: Water -> None

Artifact VORTEX CRYSTAL Element: Fire -> None

Artifact GRANITE ORB Dazed: 2 -> 3

Artifact SHIMMERING TOTEM Redesigned: 'Turn 1 & 2: Enchant a Dice with Glimmer.' -> 'Turn 1: Enchant a Dice with Glimmer.'

Artifact SUNWEAVE CLOAK Redesigned: 'On Health Loss: Gain 1 Banefire.' -> 'Roll 10 Dice: -2 Countdown to a random Spell.'

RITUALS

Ritual ARCANE INFUSION Damage increase: 8 -> 6

Ritual ASTRAL ATTUNEMENT Redesigned: '1energy: Add 1 charge to target Depleted Spell. 2energy: Add 1 charge to ALL Depleted Spells.' -> '1energy: +1 charge to random card. 2energy: +1 charge to target card. 3energy: +1 charge to ALL card.'

Ritual CONJURATION CHORUS Cooldown: 7 -> 8

Ritual CULTIVATION Redesigned: '1energy: Enchant lowest dice with Sapling. 2energy: Roll 2 Sapling dice1-dice3.' -> '1energy: Enchant lowest dice with Sapling. 2energy:Enchant ALL dice with Sapling. 3energy: Roll 3 Sapling dice1-dice2.'

Ritual EMPOWER Power: 5 -> 4

Ritual EMPOWER Cooldown: 5 -> 6

Ritual FLUX REVERSAL Element: None -> Water

Ritual FLUX REVERSAL Redesigned: '1energy: Flip lowest Dice upside down. 2energy: Flip ALL Dice upside down.' -> '1energy: Flip highest Dice. 2energy: Flip lowest Dice. 3energy: Flip ALL Dice.'

Ritual FORTUNE'S FAVOR Element: None -> Earth

Ritual FORTUNE'S FAVOR Dice increase: 1 -> 2

Ritual FORTUNE'S FAVOR Big dice increase: 3 -> 4

Ritual FORTUNE'S FAVOR Medium dice increase: 2 -> 3

Ritual INTERLINKING Cost: -1 -> 2

Ritual INTERLINKING Redesigned: '2energy: Apply Lifelink to two target units.' -> '2energy: Apply Lifelink to two target units. 3energy: Apply Lifelink to ALL enemies.'

Ritual LATHSPELL Cooldown: 9 -> 8

Ritual LIFELOCK Cost: 1 -> 2

Ritual LIFELOCK Cooldown: 2 -> 3

Ritual MANA VESTIGE Cost: 1 -> 2

Ritual MANA VESTIGE Cooldown: 2 -> 3

Ritual REALM WARP Redesigned: '1energy: Reroll random dice. 2energy: Reroll ALL dice.' -> '1energy: Reroll random dice. 2energy: Reroll 3 lowest dice. 3energy: Reroll ALL dice.'

Ritual SPELL CATALYST Redesigned: '2energy: Roll Energized dice. 3energy: Enchant ALL dice with Energized.' -> '2energy: Roll 1 Energized dice1-dice3. 3energy: Roll Dice. Enchant ALL dice with Energized. 4energy: Roll 3 Energized.'

Ritual TRUE NORTH Cooldown: 4 -> 9

Ritual TRUE NORTH Hailstorm: 3 -> 2

POTIONS

Potion BURNING VIAL countdown: -6 -> -7

Potion CLOUDBURST NECTAR Rarity: Uncommon -> Rare

Potion CRYSTAL SNORT Power 4 -> 5

Potion FLASK OF ECHOES Spell Echo 1 -> 2

Potion FRENZY POTION Rarity: Uncommon -> Common

Potion FRENZY POTION Critical: 2 -> 1

Potion PHOENIX PEARLS Rarity: Common -> Uncommon

Potion PHOENIX PEARLS Dice: 2 -> 3

Potion PLURALITY PHILTER Dice: 3 -> 2

Potion POTION OF DIVINATION Foresight: 0 -> 2

Potion PRESENCE OF MIND Rarity: Rare -> Uncommon

Potion REGENERATION VIAL Rarity: Uncommon -> Common

Potion SHADEPOWER VIAL Dice: 4 -> 5

Potion SHADEPOWER VIAL Lose Health: 4 -> 3

Potion SMOKE SCREEN Dodge: 1 -> 2

Potion SOOTHING SOLUTION Rarity: Uncommon -> Common

Potion TOXIC VIAL Rarity: Common -> Uncommon

Potion TOXIC VIAL Poison: 6 -> 7

ENEMITES

Enemy CORRUPT BRUTE HP: 10 -> 11

Enemy CORRUPT DEFENDER HP: 12 -> 13

Enemy CORRUPT FRIAR HP: 12 -> 11

Enemy CORRUPT FRIAR Buffs: -> Fungus Armor: 5

Enemy CORRUPT FRIAR Action 3: Deal 6 Damage. -> Deal 7 Damage.

Enemy CORRUPT RAVAGER HP: 14 -> 16

Enemy DREAD TREANT HP: 25 -> 27

Enemy FAERIE GUARDIAN Action 2: Deal 1 Damage 3 times. Apply Infected on random Spell. -> Deal 2 Damage 2 times. Apply Infected on random Spell.

Enemy FAERIE GUARDIAN Action 3: Gain 2 Power. Gain 6 Block. -> Gain 2 Power.

Enemy GOLEM Action 2: Deal 3 Damage 3 times. -> Deal 2 Damage 3 times.

Enemy LIVING EMBERS HP: 14 -> 12

Enemy LIVING EMBERS Action 2: Deal 7 Damage. -> Deal 6 Damage.

Enemy LESSER SHAMBLER HP: 8 -> 7

Enemy SPINE FIEND HP: 25 -> 27

Enemy TOXIC OOZE Action 1: Apply 2 Power. -> Gain 4 Power.

Enemy WILL-O'-WISP HP: 38 -> 42

Enemy HEART OF THE FOREST Action 1: Deal 10 Damage. -> Deal 15 Damage.

Enemy ROOT OF THE FOREST Action 3: Apply 5 Block. -> Apply 8 Block.

Enemy CARRION ABOMINATION HP: 60 -> 75

Enemy CARRION ABOMINATION Action 2: Deal 8 Damage. -> Deal 12 Damage.

Enemy CARRION ABOMINATION Action 4: Deal 4 Damage. Summon 1 Toxic Ooze at Leading. -> Deal 6 Damage. Summon 1 Toxic Ooze at Leading.

Enemy CORRUPT ABBOT HP: 65 -> 80

Enemy CORRUPT ABBOT Action 1: Deal 4 Damage 2 times. -> Deal 5 Damage 2 times.

Enemy CORRUPT ABBOT Action 3: Gain 2 Power. Gain 12 Fungus Armor. -> Gain 3 Power. Gain 10 Fungus Armor.

Enemy DJINN Action 3: Deal 6 Damage. Apply 2 Dazed. -> Deal 6 Damage. Apply 4 Weak.

Enemy DJINN Action 3: Deal 6 Damage. Apply 2 Dazed. -> Deal 6 Damage. Apply 4 Weak.

Enemy DESERT GOLEM HP: 60 -> 70

Enemy DESERT GOLEM Action 2: Apply Broken on 2 random Spells. -> Apply Broken on 3 random Spells.

Enemy WARLOCK HP: 48 -> 45

Enemy DEVIL ASSASSIN Action 3: Deal 8 Damage. Gain 8 Block. -> Deal 10 Damage. Gain 10 Block.

Enemy DEVIL SPELLCASTER Action 3: Deal 2 Damage 3 times. Apply Ignite on random Spell. -> Deal 3 Damage 2 times. Apply Ignite on random Spell.

Enemy BLUE HYDRA HEAD Action 1: Deal 9 Damage. -> Deal 10 Damage.

Enemy BLUE HYDRA HEAD Action 2: Apply 9 Block. -> Apply 8 Block.

Enemy RED HYDRA HEAD HP: 75 -> 65

Enemy RED HYDRA HEAD Action 1: Deal 13 Damage. -> Deal 12 Damage.

Enemy RED HYDRA HEAD Action 2: Deal 7 Damage. Gain 2 Power. -> Deal 5 Damage. Gain 3 Power.

Enemy IMP HATCHLING HP: 20 -> 22

Enemy IMP HATCHLING Action 1: Deal 3 Damage. -> Deal 5 Damage.

Enemy IMP IMMOLATOR Action 1: Deal 5 Damage. Apply Ignite on random Spell. -> Deal 5 Damage.

Enemy IMP IMMOLATOR Action 2: Gain 8 Block. Gain 2 Imp Torch. -> Gain 2 Imp Torch.

Enemy MAGUS HP: 75 -> 100

Enemy MAGUS Action 2: Deal 14 Damage. -> Deal 15 Damage.

Enemy SLAVEMASTER Action 1: Deal 8 Damage. -> Deal 8 Damage. Gain 1 Power.

Enemy SLAVEMASTER Action 2: Deal 6 Damage 2 times. -> Deal 5 Damage 2 times.

Enemy SLAVEMASTER Action 3: Apply 1 Enraged. Gain 1 Power. -> Apply 1 Enraged.

Enemy ABYSS WALKER HP: 75 -> 85

Enemy ABYSS WALKER Action 2: Deal 1 Damage 3 times. Apply Infected on random Spell. -> Deal 3 Damage 2 times. Apply Infected on random Spell.

Enemy ABYSS WALKER Action 3: Deal 6 Damage. Apply 3 Sap. -> Deal 7 Damage. Apply 3 Sap.

Enemy ARKANAX Action 1: Deal 18 Damage. -> Deal 15 Damage.

Enemy ARKANAX Action 3: Deal 8 Damage 2 times. Gain 10 Block. -> Deal 8 Damage 2 times.

Enemy ARKANAX Action 4: Gain 4 Power. Gain 25 Block. -> Gain 2 Power. Gain 20 Block.

Enemy ARKANAX Action 5: Deal 30 Damage. Apply 2 Ignite on random Spell. -> Deal 25 Damage. Apply Ignite on random Spell.

Enemy ARKANAX Action 6: Deal 10 Damage 3 times. -> Deal 7 Damage 3 times.

Enemy CHAOS ANGEL HP: 180 -> 250

Enemy CHAOS ANGEL Action 1: Deal 20 Damage. Apply 2 Sap. -> Deal 20 Damage. Apply 2 Dazed.

Enemy CHAOS ANGEL Action 2: Gain 5 Fury. Gain 15 Block. -> Gain 5 Fury. Gain 20 Block.

Enemy COSMIC SPIRIT Action 1: Deal 5 Damage. Gain 1 Power. -> Deal 8 Damage. Gain 1 Power.

Enemy COSMIC SPIRIT Action 3: Deal 5 Damage 2 times. -> Deal 8 Damage 2 times.

Enemy DOOR TO BEYOND HP: 120 -> 140

Enemy DREAMWEAVER HP: 175 -> 200

Enemy INSTABILITY Action 1: Gain 9 Soul Detonation. -> Gain 12 Soul Detonation.

Enemy MANA DEVOURER HP: 150 -> 160

Enemy MANA DEVOURER Action 2: Deal 10 Damage 2 times. Gain 10 Block. -> Deal 10 Damage 2 times.

Enemy ORB OF INFINITY HP: 200 -> 225

Enemy ORB OF INFINITY Action 1: Deal 8 Damage 3 times. Apply Unstable on random Spell. -> Deal 12 Damage 2 times. Apply Unstable on random Spell.

Enemy ORB OF INFINITY Action 2: Deal 15 Damage. Heal 0 Health +1 per Health Lost. -> Deal 18 Damage. Heal 0 Health +1 per Health Lost.

Enemy TESSERACT HP: 45 -> 70

Enemy TESSERACT Action 1: Deal 10 Damage. Apply 2 Vexed. -> Deal 9 Damage. Apply 2 Vexed.

Enemy TESSERACT Action 2: Deal 10 Damage. Apply 1 Silenced. -> Deal 9 Damage. Apply 1 Silenced.

Enemy TESSERACT Action 3: Deal 6 Damage 2 times. -> Deal 5 Damage 2 times.

Enemy VOID OOZE HP: 60 -> 50

Enemy VOID OOZE Ooze Split: 30 -> Ooze Split: 25

Enemy VOID OOZE Action 2: Deal 8 Damage. Gain 3 Power. -> Deal 6 Damage. Gain 4 Power.

Enemy MAJOR VOID OOZE HP: 120 -> 180

Enemy MAJOR VOID OOZE Buffs: Ooze Split: 80, Ooze Split: 40 -> Ooze Split: 120, Ooze Split: 60

Enemy MINOR VOID OOZE Action 1: Deal 2 Damage 3 times. -> Deal 4 Damage 2 times.

Enemy MINOR VOID OOZE Action 2: Gain 2 Power. -> Gain 3 Power.

Enemy FIERCE VOIDLING Action 1: Deal 8 Damage. Apply Broken on random Spell. -> Deal 9 Damage.

Enemy FIERCE VOIDLING Action 2: Deal 8 Damage 2 times. Apply Broken on random Spell. -> Apply 2 Mute on random Spell.

Enemy GUARDIAN VOIDLING HP: 30 -> 35

Enemy GUARDIAN VOIDLING Action 2: Apply 1 Guard. Gain 15 Block. -> Apply 1 Guard. Gain 20 Block.

Enemy GUARDIAN VOIDLING Action 3: Deal 12 Damage. -> Deal 15 Damage.

Enemy GUARDIAN VOIDLING Action 4: Deal 12 Damage. -> Deal 25 Damage.

MUTATORS

Mutator ADAPTATION+ Value: 7 -> 8

Mutator AGGRAVATION Value: 3 -> 2

Mutator AGGRAVATION+ Value: 6 -> 5

Mutator BANEFUL Value: 3 -> 2

Mutator BANEFUL+ Value: 5 -> 3

Mutator BLOODLETTING Value: 3 -> 2

Mutator BLOODLETTING Dices Required: 5 -> 6

Mutator BLOODLETTING+ Value: 5 -> 4

Mutator BLOODLETTING+ Dices Required: 4 -> 5

Mutator BLOODLETTING++ Value: 7 -> 6

Mutator BLOODLETTING++ Dices Required: 3 -> 4

Mutator BOSS TOUGHNESS Health Increase: 15 -> 10

Mutator BOSS TOUGHNESS+ Value: 4 -> 3

Mutator BOSS TOUGHNESS+ Health Increase: 25 -> 20

Mutator CATACLYSM Damage: 40 -> 30

Mutator CATACLYSM+ Damage: 40 -> 30

Mutator CATACLYSM++ Value: 8 -> 10

Mutator CATACLYSM++ Damage: 40 -> 30

Mutator CATACLYSM+++ Value: 12 -> 15

Mutator CATACLYSM+++ Damage: 40 -> 30

Mutator CONDEMNATION Curse: 3 -> 2

Mutator CONDEMNATION+ Curse: 3 -> 2

Mutator CONDEMNATION++ Value: 4 -> 3

Mutator CONDEMNATION++ Curse: 3 -> 2

Mutator DECREPIT++ Sap: 2 -> 1

Mutator DECREPIT++++ Value: 6 -> 5

Mutator DECREPIT++++ Sap: 4 -> 2

Mutator DIMINISHMENT++ Value: 4 -> 3

Mutator DIMINISHMENT+++ Value: 8 -> 6

Mutator ELUSIVE FOES Value: 3 -> 2

Mutator ENGORGE Value: 7 -> 8

Mutator ENGORGE+ Value: 15 -> 17

Mutator ESCALATION Value: 2 -> 1

Mutator ESCALATION Turn Number: 2 -> 3

Mutator ESCALATION+ Value: 3 -> 2

Mutator ESCALATION+ Turn Number: 1 -> 2

Mutator ESCALATION++ Value: 4 -> 3

Mutator ESCALATION++ Turn Number: 2 -> 3

Mutator ESCALATION+++ Value: 6 -> 5

Mutator ESCALATION+++ Turn Number: 1 -> 2

Mutator FRAGILE Value: 1 -> 2

Mutator FRAIL FIVES Value: 5 -> 6

Mutator FUMBLE Value: 1 -> 2

Mutator FUMBLE Turn Number: 2 -> 3

Mutator FUMBLE+ Value: 2 -> 3

Mutator FUMBLE+ Turn Number: 1 -> 2

Mutator HUSH Value: 6 -> 5

Mutator HUSH Spell Number: 6 -> 7

Mutator HUSH+ Value: 7 -> 6

Mutator HUSH+ Spell Number: 5 -> 6

Mutator HUSH++ Value: 8 -> 7

Mutator HUSH++ Spell Number: 4 -> 5

Mutator IMPOVERISHED+ Value: 4 -> 5

Mutator INHIBITION+++ Value: 7 -> 6

Mutator INHIBITION++++ Value: 10 -> 9

Mutator INHIBITION+++++ Value: 14 -> 13

Mutator IRRECOVERABLE Reduction: 0.25 -> 0.2

Mutator IRRECOVERABLE+ Reduction: 0.5 -> 0.4

Mutator IRRECOVERABLE++ Reduction: 0.75 -> 0.6

Mutator MAJOR VEX Value: 1 -> 2

Mutator MAJOR VEX+ Value: 2 -> 3

Mutator MAJOR VEX++ Value: 3 -> 4

Mutator MAJOR VEX+++ Value: 4 -> 5

Mutator MALADY Value: 9 -> 8

Mutator MONSTER TOUGHNESS Value: 2 -> 3

Mutator MONSTER TOUGHNESS Health Increase: 6 -> 5

Mutator MONSTER TOUGHNESS+ Value: 4 -> 6

Mutator MONSTER TOUGHNESS+ Health Increase: 12 -> 10

Mutator OFFERING Value: 3 -> 2

Mutator OFFERING+ Value: 7 -> 5

Mutator SCARCITY+ Value: 5 -> 4

Mutator SHATTERED SPELLBOOK Value: 3 -> 4

Mutator SHATTERED SPELLBOOK+ Value: 7 -> 10

Mutator SPELLBREAK Value: 4 -> 3

Mutator STRAINING FOURS Value: 4 -> 3

Mutator TEMPEST+ Value: 2 -> 3

Mutator TEMPEST+ Damage: 10 -> 5

Mutator TEMPEST+ Turn Factor: 3 -> 2

Mutator TEMPEST++ Value: 4 -> 5

Mutator TEMPEST++ Damage: 5 -> 10

Mutator TEMPEST++ Turn Factor: 2 -> 3

Mutator TEMPEST+++ Value: 8 -> 7

Mutator TEMPEST+++ Damage: 20 -> 15

Mutator TEMPEST++++++ Value: 18 -> 15

Mutator TEMPEST++++++ Damage: 20 -> 15

Mutator UNWIELDINESS+ Value: 6 -> 7

Mutator UNWIELDINESS++ Value: 12 -> 11