1.0 Changelog
SpellRogue 1.0:
NEW SPELLS
NEW: Spell (Air) ABSORB POTENTIAL 'Gain 1 Electrified. Spend 2 Static: Return Dice with -1.'
NEW: Spell (Air) AEROGUARD 'Gain 2Block. Shift Left. Shifted: +2 Block this turn.'
NEW: Spell (Air) AETHERCOIL 'Gain 1 Electrified and 2 Cascade.'
NEW: Spell (Air) AETHERSTORM 'Gain 1 Cyclone. Roll 1 Echo.'
NEW: Spell (Air) AFTERIMAGE 'Roll Echo.'
NEW: Spell (Air) AIMED ATTACK 'Deal diceX Damage. Shift Left. Aligned: Repeat and Shift Rightmost.'
NEW: Spell (Air) AIR WALL 'Gain 2 Block. Shift Left. Shifted: +1 Block Turn end: Shift Right.'
NEW: Spell (Air) WHISPERING GALE 'Gain 6 Block. Depleted: Morph Spell.'
NEW: Spell (Air) ARC 'Deal 6 Damage. Spend 1 Static: Deal 6 Damage to random other enemy.'
NEW: Spell (Air) AUMKAR 'Gain 3×diceX Block. If dice1: Gain 1 Foresight.'
NEW: Spell (Air) AUSPEX 'Gain 8 Block. Set ALL Dice to dice3 or dice4. +1 Charge to adjacent Spells.'
NEW: Spell (Air) BLADED WINGS 'Deal 4 Damage. Increase by 4 per Depleted Spell this turn.'
NEW: Spell (Air) BOLT HAMMER 'Deal 12 Damage. Gain 2 Static.'
NEW: Spell (Air) BOREAL CAGE 'Gain 5 Block per enemy.'
NEW: Spell (Air) BREATH OF THUNDER 'Deal 10 Damage. Gained Static: +2 Damage.'
NEW: Spell (Air) BREEZE BIND 'Shift Right. +1 Charge to adjacent Spells.'
NEW: Spell (Air) CHOKE 'Apply Suffocation for diceX turns. (Lose 5 Health each turn.)'
NEW: Spell (Air) CLOUDLANCE 'Deal 3×diceX Damage. Depleted: +1 Charge to adjacent Spells.'
NEW: Spell (Air) CLOUDSTEP 'Gain diceX Block. Depleted: Roll 1 Eolian.'
NEW: Spell (Air) CONJUGATE STATIC 'Gain 2 Block per Static. Remove ALL Static.'
NEW: Spell (Air) DARK MIRAGE 'Replicate Dice in adjacent Spells. Depleted: Roll dice1-dice3.'
NEW: Spell (Air) DARK CLOUD 'Deal diceX Damage. Shift Left. Aligned: Return Dice with +1 and Shift Rightmost.'
NEW: Spell (Air) DISSONANT VOICE 'Apply 3 Discordant.'
NEW: Spell (Air) DRAW ON THE HEAVENS 'Gain 6 Static. Shifted: -1 Countdown.'
NEW: Spell (Air) ECHOING WIND 'Odd: Gain diceX Static. Even: Gain 2 Cascade.'
NEW: Spell (Air) ELECTRIC BUFFER 'Gain diceX Block. If dice1: Gain 2 Static.'
NEW: Spell (Air) EVASION 'Gain 1 Dodge. Unrestorable.'
NEW: Spell (Air) FEATHER LASH 'Deal 3 Damage. Roll 1 dice1-dice3. Last Charge: Repeat.'
NEW: Spell (Air) FERROMAGNETIZE 'Apply 3 Conduit to ALL enemies.'
NEW: Spell (Air) FLURRY 'Deal 2 Damage to random enemy, hit once per Static. Remove ALL Static.'
NEW: Spell (Air) FOCUS BLAST 'Deal diceX Damage. If dice1: Apply 1 Conduit.'
NEW: Spell (Air) FULGUR 'Deal diceX Damage. Set random Dice to diceX.'
NEW: Spell (Air) GALVANIC FLING 'Deal 1 Damage. Apply 1 Conduit. Spend 2 Static: Repeat.'
NEW: Spell (Air) GATHER 'Gain 2 Static. Set random Dice to dice3-dice4.'
NEW: Spell (Air) GUARDING GALE 'Gain diceX Block. If dice1: Gain 1 Cascade.'
NEW: Spell (Air) GUIDING ZEPHYR 'Gain 8 Block. -2 Countdown to adjacent Spells.'
NEW: Spell (Air) HAZE 'Apply 1 Weak. Gain 3 Block.'
NEW: Spell (Air) JOLT 'Deal diceX Damage and apply 2 Conduit to random enemy.'
NEW: Spell (Air) ELECTROLYZE 'Return Dice and Tilt. Spend 1 Static: +2 to highest Dice.'
NEW: Spell (Air) SPARKSHIELD 'Gain 4 Block. Gain 1 Static.'
NEW: Spell (Air) ZAP 'Deal diceX Damage. Spend 1 Static: +4 Damage.'
NEW: Spell (Air) CHAKRA 'Gain diceX Block. Depleted: Gain 1 Cascade.'
NEW: Spell (Air) HARMONY 'Set lowest Dice to diceX. Roll a dice3-dice4.'
NEW: Spell (Air) KARMA BURST 'Deal 2×diceX Damage.'
NEW: Spell (Air) AEROBURST 'Deal diceX Damage. Shifted: +2 Damage next cast.'
NEW: Spell (Air) GUST 'Roll 1 dice3-dice6. If Even: Shift Right. If Odd: Shift Left.'
NEW: Spell (Air) WIND WARD 'Gain 5 Block. Shifted: -2 Countdown.'
NEW: Spell (Air) DOPPELGALE 'Replicate Dice in random Spell. Roll 1 dice1-dice3.'
NEW: Spell (Air) SKYBORN SIGIL 'Gain 3 Block.'
NEW: Spell (Air) WITCHWIND 'Deal diceX+1 Damage. Depleted: Broken on this Spell.'
NEW: Spell (Air) MAGNETIC FIELDS 'Gain diceX Block. Shift Left. Depleted: Gain 3 Ionized.'
NEW: Spell (Air) MAGNETIZE 'Apply 2 Conduit. Depleted: Gain 2 Static.'
NEW: Spell (Air) MANTRA 'If dice4: Gain 2 Cascade. If dice5: Adjacent Spells +2 Charge.'
NEW: Spell (Air) METTA 'Gain 5 Block. First cast: Heal 5 Health.'
NEW: Spell (Air) MYRRENYTH FLUX 'Shift Left. Aligned: Gain diceX Power and Shift Rightmost'
NEW: Spell (Air) NIMBUS STRIKE 'Apply 2 Discordant. Deal diceX+diceX Damage.'
NEW: Spell (Air) OVERCLOCK 'Apply 2 Conduit. Gain 12 Block. Gained Static: -2 Countdown.'
NEW: Spell (Air) PIERCE 'Deal 2×diceX Damage. Depleted: Roll 1 dice3-dice4.'
NEW: Spell (Air) PRICKLING AIR 'Apply 2 Conduit. Deal 1 Damage.'
NEW: Spell (Air) RELAY 'Gain 2×diceX Block. -2 Countdown to random other Spell.'
NEW: Spell (Air) SHIFTING WINDS 'If Odd: Shift Left. If Even: Shift Right. Shifted: Gain 3 Block.'
NEW: Spell (Air) SHOCK 'Deal diceX Damage. Target attacking: -diceX Countdown adjacent Spells.'
NEW: Spell (Air) SILVER LINING 'Gain diceX Block. Shift Left. Aligned: Return Dice with -1 and Shift Rightmost.'
NEW: Spell (Air) SKYBREAK 'Deal diceX Damage diceX times. Receive 1 Silenced.'
NEW: Spell (Air) SKYFLARE 'Gain 6 Block. Adjacent Spells +2 Damage this turn.'
NEW: Spell (Air) SOLID ELECTRICITY 'Gain 8 Block. Roll 1 Sparky per Charge left.'
NEW: Spell (Air) SPIRIT STEP 'Reroll with Eolian. Spend 1Static: +1 Charge.'
NEW: Spell (Air) TEMPEST LASH 'Deal diceX Damage 3 times. Receive diceX Rupture.'
NEW: Spell (Air) THUNDERBIRD'S GIFT 'Tilt ALL Dice. +1 Charge to adjacent Spells. Spend 5 Static: Gain 1 Grow.'
NEW: Spell (Air) THUNDERCRASH 'Deal 12 Damage. Apply 3 Weak to ALL other enemies.'
NEW: Spell (Air) THUNDERFIST 'Deal Damage equal to 3×Static.'
NEW: Spell (Air) TORNOMANCY 'Gain 5 Tornado. Spend 5 Static: Repeat.'
NEW: Spell (Air) TRATAKA 'Gain 3 Cascade. First cast: Gain 1 Foresight.'
NEW: Spell (Air) TWIN-SHIELD 'Gain 4 Block. Spend 1 Static: Gain 3 Block.'
NEW: Spell (Air) TWISTING EDGE 'Deal 3 Damage. Random Dice becomes Eolian. Shifted: +3 Damage this turn.'
NEW: Spell (Air) UPDRAFT 'Tilt ALL Dice. If Odd: Shift Left target. If Even: Shift Right target.'
NEW: Spell (Air) VEIL OF NIMBUS 'Gain 2 Block. Apply 1 Discordant to ALL attacking enemies.'
NEW: Spell (Air) VENTUS 'Gain 4 Block. If last Spell was Attack: Roll 1 Dice.'
NEW: Spell (Air) VEXING SKIES 'Roll 2 Vex. Aligned: Roll 1 Vex.'
NEW: Spell (Air) VOLTAIC BINDING 'Apply diceX Conduit to a random enemy.'
NEW: Spell (Air) VOLT SURGE 'Shift Left. Aligned: Shift Rightmost. Shifted: Deal 5 Damage to front enemy.'
NEW: Spell (Air) WAILING WINDS 'Apply 6 Weak and 2 Rupture to ALL enemies. Receive 1 Silenced.'
NEW: Spell (Air) WIND SHEAR 'If Odd: Deal 2×diceX Damage to front enemy. If Even: Deal 2×diceX Damage to rear enemy.'
NEW: Spell (Air) WINDCREST 'Roll 1 Dice. 1 random Dice becomes Sparky.'
NEW: Spell (Air) WINGS OF THUNDER 'Deal 2×diceX Damage to ALL enemies. Aligned: Gain 2 Electrified.'
NEW: Spell (Air) ZEPHYRIAN WRATH 'Deal 3 Damage. Shift Left. Shifted: +1 Damage.'
NEW: Spell (Air) ZEPHYR’S TOUCH 'If dice3: +3 to ALL Odd Dice. If dice4: Gain 3 Electrified.'
Void
NEW: Spell (Void) DARK DREAMS 'Return Dice with a random enchantment.'
NEW: Spell (Void) EDGE OF SANITY 'Deal 30 Damage. Instantly End Turn.'
Earth
NEW: Spell (Earth) BLOSSOM '+1 to random Dice 2 times. Depleted: Roll Sapling.'
NEW: Spell (Earth) SEISMIC 'Deal 4 Damage to random enemy. Gained Blessing: -2 Countdown.'
NEW: Spell (Earth) WHISPERING SHEEP 'Gain 2 Block per Charge left. Depleted: Morph Spell.'
NEW: Spell (Earth) VENERATION 'Cast ALL other Spells. Unrestorable.'
Fire
NEW: Spell (Fire) ARTERY 'Deal diceX+diceX Damage 2 times. Lose 1 Health.'
NEW: Spell (Fire) EVISCERATE 'Deal 2 Damage. Increase by 6 if Health Lost this turn.'
NEW: Spell (Fire) HEMOPHAGE 'Gain 4 Block. Gain 1 Lifesteal. Unrestorable.'
NEW: Spell (Fire) MAGNIFICIENT GLOW '-2 Countdown to random other Spell 5 times.'
NEW: Spell (Fire) REFORGE 'Roll 1 Dice. Destroy: +1 Dice next cast.'
NEW: Spell (Fire) TEMPER 'Gain 5 Block. Destroy random Dice .'
NEW: Spell (Fire) WHISPERING EMBERS 'Apply diceX Rupture. Gain 4 Block. Depleted: Morph Spell.'
Water
NEW: Spell (Water) CRYSTALIZE AZUR 'Holds Dice until next turn. Cast on next turn: -diceX Countdown to random other Spell 2 times.'
NEW: Spell (Water) DRENCH 'Deal 10 Damage. If last Spell was Defense: Increase by 6.'
NEW: Spell (Water) FATHOM 'Deal 4 Damage. If Poison on target: Reroll Dice.'
NEW: Spell (Water) MALICE COIL 'Deal 4 Damage. Applied Affliction: +4 Damage next cast.'
NEW: Spell (Water) PELAGIS 'Gain 1 Reinforce. Gain 3 Fury.'
NEW: Spell (Water) ROIL 'Gain 3 Fury per enemy.'
NEW: Spell (Water) UNDERTOW 'Deal 2 Damage to random enemy. Gained Block: +1 Damage.'
NEW: Spell (Water) WHISPERING SEA 'If Odd: Apply diceX Poison. If Even: Apply diceX Rupture. Target attacking: Morph Spell.'
NEW ITEMS
NEW: Artifact AETHERCREST 'Roll -1 Dice each turn. Spells apply +1 Status Effect to you.'
NEW: Artifact WITHERCLAW 'Spells apply +1 Afflictions.'
NEW: Artifact ARCSTRIKER'S SEAL 'Every 10th Spell dealing Damage also applies 1 Conduit to targets.'
NEW: Artifact BLOOD RAVEN 'Enemy death: Gain 9 Block.'
NEW: Artifact CLOUD FAERIE WING 'Every 3rd non-enchanted Dice rolled becomes Eolian.'
NEW: Artifact CLOUDSTONE 'On Shifted: Gain 1 Fury'
NEW: Artifact CLOUD TITAN SHIELD 'When an Aligned Spell effect is triggered, gain 2 Block.'
NEW: Artifact DECANTER 'Repeat Potion use.'
NEW: Artifact DOOMSPINNER 'For every 10 times you apply an Affliction, deal 10 Damage to front enemy.'
NEW: Artifact DRUID’S KEEPSAKE 'Sapling is increased by +1 each turn. Start of battle: Random Dice becomes Sapling.'
NEW: Artifact GLIMMERING PETRIFACT 'For every 10 Spells Depleted, roll a Glimmer.'
NEW: Artifact LIGHTNING ROD 'Static hits twice at end of each turn.'
NEW: Artifact POLARITY RESONATOR 'Start of battle: Apply 2 Conduit to random enemy.'
NEW: Artifact PRISM 'For every 10 Dice rolled, gain 1 Cascade.'
NEW: Artifact REFORMATION DEVICE 'Morph the first Spell Depleted each turn.'
NEW: Artifact SOLSTICE CIRCLET 'Each turn: Gain 1 Radiant.'
NEW: Artifact STATIC CATALYST 'Gained Static: +1 to lowest Dice.'
NEW: Artifact SYLVAN LOCKET 'Turn 2: Gain 1 Grow.'
NEW: Artifact TUNING FORK 'For every 10 Spells cast, apply 1 Discordant to random enemy.'
NEW: Artifact AANG EOL 'Start of battle: Roll an Eolian dice3-dice4.'
NEW: Artifact DIAMOND EYE 'Every 2nd turn: Gain 1 Cascade.'
NEW: Artifact DYNAMO 'For every 12 Dice rolled, a random Dice becomes Sparky.'
NEW: Artifact ECHOSTONE 'Turn 3: Roll an Echo.'
NEW: Artifact ELECTRIC FUR COAT 'Every 3rd turn: Gain 3 Static.'
NEW: Artifact NEXUS NEEDLE 'Turn 2: +2 Charges to leftmost Spell.'
NEW: Ritual AWAKENING 'Roll 1/2/2 Dice. Gain 1/1/2 Fumble. 3: Gain 1 Potency.'
NEW: Ritual FEATHERLIGHT CHANT 'Target Dice becomes Eolian. 2: Roll Eolian dice1-dice2. 3: Roll Echo.'
NEW: Ritual FINAL GAMBIT '1: Morph target Spell. 2: Morph ALL Spells. 3: Reset target Spell.'
NEW: Ritual STORMSONG BALANCE 'Tilt ALL Dice. 2: Roll 1 dice3-dice4. 3: +1 ALL Dice.'
NEW: Potion OVERFLOWING MIXTURE 'Gain 4 Cascade.'
NEW: Potion POTION OF DISCORD 'Apply 5 Discordant.'
NEW: Potion VIAL OF STORMS 'Gain 8 Electrified.'
NEW: Rune AUTOMATON RUNE 'Cannot be cast with dice. Each turn: Autocast.'
NEW: Rune ELECTRIC RUNE 'Spend 5 Static: Repeat Spell.'
NEW: Rune GALVANIC RUNE 'Gain 1 Static.'
NEW: Rune MORPH RUNE '+1 charge Depleted: Morph into random Spell.'
NEW: Rune OVERCHARGE RUNE '+3 Charges Unrestorable.'
NEW: Rune TWIN RUNE '-2 Charge. Repeat Spell.'
NEW: Rune PAIN RUNE 'Depleted: Roll 1 Wound.'
NEW: Rune SHIFT RUNE 'Shifted: +2 Damage this turn.'
NEW Mutators
NEW: Mutator CATACLYSM+++ 'End of turn 4: Take 30 Damage.'
NEW: Mutator DECREPIT++ 'Each turn: Receive 1 Sap.'
NEW: Mutator DECREPIT+++ 'Each turn: Receive 2 Sap.'
NEW: Mutator DECREPIT++++ 'Each turn: Receive 3 Sap.'
NEW: Mutator DIMINISHMENT 'Every 3rd turn: -1 Charge to ALL Spells.'
NEW: Mutator DIMINISHMENT+ 'Every 2nd turn: -1 Charge to ALL Spells.'
NEW: Mutator DULLING++ 'When casting Attack Spell, reduce its Damage by -8 this turn.'
NEW: Mutator ENDURING ADVERSARIES 'Enemies start with Tenacity.'
NEW: Mutator FATIGUED+++ 'During turn 3, cannot gain any Block.'
NEW: Mutator FRANTIC+++ 'Every 2nd turn: Random enemy gains 3 Power.'
NEW: Mutator FRANTIC++++ 'Each turn: Random enemy gains 2 Power.'
NEW: Mutator FUROR+ 'Start of battle: Random enemy gains 1 Frenzy.'
NEW: Mutator FUROR++ 'Enemies start with 1 Frenzy.'
NEW: Mutator ARCANE DROUGHT 'Every 3rd Battle has no Spell in rewards.'
NEW: Mutator ARCANE DROUGHT+ 'Every 2nd Battle has no Spell in rewards.'
NEW: Mutator AUSTERITY 'Spells recharge no more than 1 Charges each turn.'
NEW: Mutator BARTERED FATE 'When entering Shop, choose a tier 2 Mutator.'
NEW: Mutator BARTERED FATE+ 'When entering Shop, choose a tier 4 Mutator.'
NEW: Mutator BLEED OUT 'Each turn: Receive Rupture equal to the turn number.'
NEW: Mutator BLOOD PRICE 'Take 1 Damage when collecting Gold.'
NEW: Mutator BLOOD PRICE+ 'Take 4 Damage when collecting Gold.'
NEW: Mutator BURNOUT 'For every 24 Spells cast, instantly end turn.'
NEW: Mutator BURNOUT+ 'For every 18 Spells cast, instantly end turn.'
NEW: Mutator BURNOUT++ 'For every 12 Spells cast, instantly end turn.'
NEW: Mutator CRIPPLING CURIOS 'Lose 2 max Health when collecting Artifact.'
NEW: Mutator CRIPPLING CURIOS+ 'Lose 4 max Health when collecting Artifact.'
NEW: Mutator CRIPPLING CURIOS++ 'Lose 6 max Health when collecting Artifact.'
NEW: Mutator ENDLESS WOUNDS 'For every tile entered, start battles with 1 Wounded. Resets when entering Sanctuary.'
NEW: Mutator ENDLESS WOUNDS+ 'For every tile entered, start battles with 2 Wounded. Resets when entering Sanctuary.'
NEW: Mutator ENTROPY’S GRIP 'For every 20 Dice rolled, Destroy random Dice.'
NEW: Mutator ENTROPY’S GRIP+ 'For every 16 Dice rolled, Destroy random Dice.'
NEW: Mutator ENTROPY’S GRIP++ 'For every 12 Dice rolled, Destroy random Dice.'
NEW: Mutator ENTROPY’S GRIP+++ 'For every 8 Dice rolled, Destroy random Dice.'
NEW: Mutator ENTROPY’S GRIP++++ 'For every 5 Dice rolled, Destroy random Dice.'
NEW: Mutator MANDATE OF MADNESS 'When targeting enemies, must target enemy with most Health.'
NEW: Mutator PRECISION 'Enemies deal double Damage when on full Health.'
NEW: Mutator RETRIBUTION 'Enemies start with 1 Revenge.'
NEW: Mutator RETRIBUTION+ 'Enemies start with 2 Revenge.'
NEW: Mutator RETRIBUTION++ 'Enemies start with 4 Revenge.'
NEW: Mutator SHROUDED FOES 'Enemies start with 1 Nullify.'
NEW: Mutator SMOLDERING 'Each turn: 2 Ignited on random Spell.'
NEW: Mutator SMOLDERING+ 'Each turn: 4 Ignited on random Spell.'
NEW: Mutator SMOLDERING++ 'Each turn: 8 Ignited on random Spell.'
NEW: Mutator TOLL OF RESPITE 'When entering Sanctuary, lose 1 Spell.'
NEW: Mutator TOLL OF RESPITE+ 'When entering Sanctuary, lose 2 Spells.'
NEW: Mutator WITHERED 'Roll 1 less Dice each turn.'
NEW: Mutator OBSTACLE+++ 'Every 2nd turn: Random enemy gains 30 Block.'
NEW: Mutator PENANCE++ 'Lose 3 max Health when collecting Spell.'
NEW: Mutator PYROMANIAC++ 'Each turn: Random enemy gains 1 Immolate.'
NEW: Mutator PYROMANIAC+++ 'Every 2nd turn: Random enemy gains 4 Immolate.'
NEW: Mutator PYROMANIAC++++ 'Each turn: Random enemy gains 2 Immolate.'
NEW: Mutator UNWIELDINESS+++ 'Limit maximum Dice to 4.'
NEW: Mutator WILD RAGE++ 'Each turn: Random enemy gains 1 Berserker.'
NEW: Status Effect REVENGE 'On death: Receive X Wounded.'
NEW: Status Effect STIFLING 'Each turn: Muted on X random Spells.'
NEW: Status Effect WATCHING 'On Dice spent: Deal X Damage.'
NEW: Status Effect SOUL FEED 'On death: You gain 2 max Health. Feed on the soul of defeated enemies.'
NEW: Status Effect CASCADE 'Until end of turn Spell has +Stacks in diceX effects.'
NEW: Status Effect DISCORDANT 'When this enemy is attacked this turn, you gain Stacks Block.'
NEW: Status Effect ELECTRIFIED 'Each turn: Gain Stacks Static.'
NEW: Status Effect IONIZED 'When attacked, gain Stacks Static.'
NEW: Status Effect STATIC 'End of turn: Deal Stacks Damage to random enemy, then remove half Static (rounded up).'
NEW: Status Effect SUFFOCATION 'Lose 5 Health at start of turn, for Stacks turns.'
NEW: Status Effect TORNADO 'End of turn: Deal Stacks Damage to ALL enemies.'
NEW: Status Effect CONDUIT 'When losing Health from other effects, deal Stacks Damage to random enemy.'
NEW: Status Effect CYCLONE 'On Spell cast: Gain Stacks Static.'
NEW: Status Effect FATEWEAVING 'ALL Dice persists for Stacks turns.'
NEW: Status Effect SPIRIT FORM 'On Health Loss: Gain Stacks Dodge.'
NEW: Status Effect RECKONING 'Spell Depleted: Gain Stacks Power.'
NEW: Dice Enchant ECHO 'On Dice spent: Remove Echo and replicate Dice in adjacent Spells.'
NEW: Dice Enchant SPARKY 'On Dice spent: Gain Static equal to half diceX (rounded up).'
NEW: Spell Buff FADED 'Does not recharge Charges for Stacks turns.'
NEW: Spell Buff MUFFLED 'Reduce Block and Damage on Spell to 0 for Stacks turns.'
Spell changes & redesigns
Void
Spell (Void) ALCHEMY Sockets: [=1][=6] -> [=6]
Spell (Void) ALCHEMY+B '[=6]' -> '[*3*]'
Spell (Void) AMALGAMATE Sockets: [ ]=[ ] -> [1-5][1-5]
Spell (Void) AMALGAMATE+B 'dicex + dicex damage to random' -> 'dicex + dicex damage random'
Spell (Void) CONVOKE Redesigned: 'Deal 15 Damage to ALL enemies. 2 Muted on this Spell.'
Spell (Void) CONVOKE+A 'mute other spell +1 charge' -> '-1 mute'
Spell (Void) CONVOKE+B '+6 damage' -> '+7 damage'
Spell (Void) DARKSTAR Redesigned: 'Autocast - On Attack Spell cast: Deal 2 Damage to random enemy.'
Spell (Void) DARKSTAR+A 'On defense +3 damage' -> 'attack → defense +3 damage'
Spell (Void) ETHER ECHO Sockets: [*9*] -> [*13*]
Spell (Void) ETHER ECHO+A '+1 charges' -> '[*10*]'
Spell (Void) ETHER ECHO+B '[*7*]' -> '+1 ether -1 charges'
Spell (Void) ETHEREAL Sockets: [3-6]=[3-6] -> [*11*]
Spell (Void) ETHEREAL+A '+1 dodge +1 mute' -> '+1 dodge +1 silenced'
Spell (Void) ETHEREAL+B '[ ]=[ ]' -> '[*8*]'
Spell (Void) GLIMPSE OF THE VOID+B '+1 potency broken on 3 spells' -> '+1 potency broken to 3 spells'
Spell (Void) GRIM RITE Sockets: [*5*] -> [*3*]
Spell (Void) GRIM RITE Mute: 3 -> 2
Spell (Void) GRIM RITE+A '2 mute' -> '-1 mute'
Spell (Void) INEXPLICABLE Dazed: 1 -> 2
Spell (Void) INEXPLICABLE+A '+1 dazed +1 marked' -> '+1 marked'
Spell (Void) INEXPLICABLE+B '[*2*]' -> '[*4*]'
Spell (Void) INSCRIBE Charges: 1 -> 3
Spell (Void) INSCRIBE+A '-1 countdown' -> '-1 countdown cost'
Spell (Void) INSCRIBE+B '+2 charge' -> '[*2*]'
Spell (Void) INVOKE MANA+A '[=6]' -> '+1 dice'
Spell (Void) OMNISCIENCE Redesigned: 'Reroll Dice. Gain 1 Foresight. Receive 1 Vexed.'
Spell (Void) ONYX LANCE Damage: 12 -> 14
Spell (Void) ONYX LANCE+A '3 weak' -> '+6 damage +1 charge'
Spell (Void) ONYX LANCE+B '18 fury, [4-6][4-6]' -> '14 fury, [4-6][4-6]'
Spell (Void) POWER NEXUS Redesigned: 'Gain 1 Block per Power. Gain 1 Power.'
Spell (Void) POWER NEXUS+A '+2 block / power Lose 1 power' -> '+1 block / power'
Spell (Void) REWRITE REALITY Sockets: [1-4] -> [1-2]
Spell (Void) REWRITE REALITY Type: Utility -> Defense
Spell (Void) REWRITE REALITY+A '+2 block' -> '[1-4]'
Spell (Void) STELLAR WARD Redesigned: 'Gain 12 Block. +1 Charge to random Spell 3 times.'
Spell (Void) STELLAR WARD+A '+2 charges' -> '+3 spell'
Spell (Void) STELLAR WARD+B '+4 block' -> '+6 block'
Spell (Void) STRANGE PRESENCE Sockets: [5-6] -> [=2]
Spell (Void) STRANGE PRESENCE Block: 6 -> 4
Spell (Void) STRANGE PRESENCE Charges: 2 -> 3
Spell (Void) STRANGE PRESENCE+B '+1 charge' -> '+4 block'
Spell (Void) STYX Sockets: [1-4] -> [ ]
Spell (Void) STYX Charges: 1 -> 2
Spell (Void) STYX+A '+2 Value' -> '+1 dice'
Spell (Void) TENDRILS Sockets: [*10*] -> [*9*]
Spell (Void) TENDRILS Gold: 10 -> 15
Spell (Void) TENDRILS+A '+5 damage' -> '+7 damage'
Spell (Void) TENDRILS+B 'lethal : +5 gold' -> 'lethal +10 gold'
earth
Spell (Earth) ANOINTED IMPACT Sockets: [4-6] -> [*5*]
Spell (Earth) ANOINTED IMPACT Rarity: Uncommon -> Common
Spell (Earth) ANOINTED IMPACT Redesigned: 'Deal 6 Damage. Spend 1 Blessing: +6 Damage.'
Spell (Earth) ANOINTED IMPACT+B '+1 charge / blessing' -> 'blessing +1 charge'
Spell (Earth) ASPECT OF EARTH Redesigned: 'Gain 4 Block. Gain 1 Blessing. Spell cast: +2 Block this turn.'
Spell (Earth) ASPECT OF EARTH+A '+2 block / spell' -> 'spell cast +2 block'
Spell (Earth) AUTUMN VEIL+B '+2 block , -1 charges' -> '+2 block -1 charges'
Spell (Earth) BASTION Charges: 2 -> 3
Spell (Earth) BLOOM BOLT Redesigned: 'Deal 4 Damage. dice6 rolled: +2 Damage.'
Spell (Earth) BLOOM BOLT+A '+1 damage / dice6' -> 'dice6 +1 damage'
Spell (Earth) BLOOM BOLT+B 'depleted : Roll a dice' -> 'depleted dice'
Spell (Earth) BOULDER TOSS+B '[*6*]' -> 'depleted glimmer'
Spell (Earth) BRAMBLE GROWTH+A 'depleted : 3 block' -> 'depleted +3 block'
Spell (Earth) BRISTLE Charges: 3 -> 2
Spell (Earth) BRISTLE Block: 6 -> 7
Spell (Earth) CARAPACE+A '+3 block , +1 sap' -> '+3 block +1 sap'
Spell (Earth) CONSECRATE Rarity: Uncommon -> Common
Spell (Earth) CONSECRATE Charges: 1 -> 2
Spell (Earth) CONSECRATE+A '+1 charge, [*6*]' -> '+2 blessing'
Spell (Earth) DESOLATION Sockets: [Even][Even] -> [Even]=[Even]
Spell (Earth) DESOLATION Redesigned: 'Deal diceX+diceX Damage. If dice6: Return Dice.'
Spell (Earth) DESOLATION+A 'ALL enemies' -> 'damage ALL'
Spell (Earth) EARTH BANE Charges: 2 -> 4
Spell (Earth) EARTH BANE+A '+2 damage' -> '+3 damage'
Spell (Earth) EARTHQUAKE Blessing: 0 -> 2
Spell (Earth) EARTHQUAKE+A 'depleted : 1 blessing' -> '+3 damage'
Spell (Earth) EARTHSONG+A 'target dice' -> 'Target dice'
Spell (Earth) FIXATION Redesigned: 'Deal 12 Damage and apply 1 Marked.'
Spell (Earth) FIXATION+B '+2 charges' -> 'blessing -3 countdown'
Spell (Earth) FLOURISH Sockets: [*10*] -> [*11*]
Spell (Earth) FLOURISH Redesigned: 'Roll 2 dice5-dice6. +1 Charge to random other Spell.'
Spell (Earth) FLOURISH+A '+1 charge random other spell' -> '+2 charge other'
Spell (Earth) FLOURISH+B 'glimmer on random dice' -> 'glimmer random'
Spell (Earth) FORCE OF NATURE+A '+3 damage' -> '+4 damage'
Spell (Earth) FORCE OF NATURE+B '+2 block' -> 'utility +3 block'
Spell (Earth) GLEAMING EXTERIOR+A '+3 block' -> '+1 blessing'
Spell (Earth) GLEAMING EXTERIOR+B '+1 charge' -> 'depleted dice'
Spell (Earth) GLEAMING FORCE Sockets: [Odd] -> [*3*]
Spell (Earth) GLEAMING FORCE Redesigned: 'Deal 4 Damage. Gain 1 Blessing.'
Spell (Earth) GLEAMING FORCE+A '+3 damage' -> 'depleted glimmer'
Spell (Earth) GLEAMING FORCE+B '[*1*]' -> '+1 blessing -1 charge'
Spell (Earth) GLEAMING MANA+A 'reroll into dice4 - dice6' -> 'Reroll into dice4 - dice6'
Spell (Earth) GLEAMING MANA+B 'depleted : 1 blessing' -> 'dice6 1 blessing'
Spell (Earth) GLINT GLAIVE Redesigned: 'Deal 18 Damage. Gained Blessing: +2 Damage.'
Spell (Earth) GLINT GLAIVE+A '+5 damage / blessing' -> '+2 damage / blessing'
Spell (Earth) GRANITE GUARD+B 'dice1 : +1 charges' -> 'If dice1 +1 charges'
Spell (Earth) GROWING BLADE Damage: 7 -> 5
Spell (Earth) GROWING BLADE+A '+3 damage' -> '+4 damage'
Spell (Earth) HURL MONOLITH+A 'On dice6 : -2 countdown' -> 'dice6 -2 countdown'
Spell (Earth) HURL MONOLITH+B '+2 power' -> '3 blessing'
Spell (Earth) IMPURE OFFERING Sockets: [*5*] -> [*4*]
Spell (Earth) IMPURE OFFERING Redesigned: 'Gain 3 Blessing. Receive 1 Vexed.'
Spell (Earth) IMPURE OFFERING+B '+1 foresight , +1 curse' -> '+2 blessing +1 vexed'
Spell (Earth) INFUSE POTENCY+B '+1 dice' -> 'dice'
Spell (Earth) INFUSE SCALES Redesigned: 'Gain diceX Block. Return Dice with -3.'
Spell (Earth) INFUSE SCALES+A 'Return dice with -1' -> '+2 dice'
Spell (Earth) INFUSE SCALES+B '+1 charge' -> 'blessing +1 charges'
Spell (Earth) INSTINCT Rarity: Common -> Uncommon
Spell (Earth) INTERVENTION Redesigned: 'Gain 3 Block. +3 to random Dice. Spend 2Blessing: Gain 1 Power.'
Spell (Earth) INTERVENTION+A '+1 block, [1-2][1-2]' -> '-1 blessing $powerAmount power'
Spell (Earth) INTERVENTION+B '+3 block / blessing' -> '+3 block'
Spell (Earth) JAVELIN Damage: 8 -> 10
Spell (Earth) JAVELIN+A '+4 damage' -> '+5 damage'
Spell (Earth) JAVELIN+B '+2 rupture' -> '1 marked'
Spell (Earth) KILLSHOT Damage: 6 -> 4
Spell (Earth) KILLSHOT Damage Bonus: 4 -> 6
Spell (Earth) KILLSHOT+A '+2 damage health : +4 damage' -> 'health +4 damage'
Spell (Earth) MAUL+A '+3 damage' -> '+5 damage'
Spell (Earth) MEND MAGIC Redesigned: '+2 Charge to another target Spell.'
Spell (Earth) MEND MAGIC+A '[Odd]' -> 'Target -4 countdown'
Spell (Earth) MEND MAGIC+B 'Each turn: +1 charge to spell' -> 'Each turn +1 charge other'
Spell (Earth) MORPHOSIS+B '[*8*]' -> '[*9*]'
Spell (Earth) MULCH Redesigned: '+2 to lowest Dice. Return Dice with -1.'
Spell (Earth) MULCH+A '+1 lowest dice, [4-6]' -> '+1 lowest dice'
Spell (Earth) MULCH+B 'dice4 : 1 thorns' -> 'If dice4 1 thorns'
Spell (Earth) NATURAL HARDINESS+A '-5 block , +1 fortify' -> '-5 block +1 fortify'
Spell (Earth) NURTURE Sockets: [1-2] -> [1-3]
Spell (Earth) NURTURE+A '+1 dice Value' -> '+2 charges'
Spell (Earth) NURTURE+B '[1-4]' -> '[1-5]'
Spell (Earth) OAKEN SELF Deplete Blessing: 0 -> 1
Spell (Earth) OAKEN SELF+A 'On 10: Roll dice5 - dice6' -> 'dice1 +1 dice5 - dice6'
Spell (Earth) OAKEN SELF+B 'depleted : 1 blessing' -> 'depleted +3 blessing'
Spell (Earth) ONSLAUGHT+A '+1 dice Value' -> '+2 dice'
Spell (Earth) POX FLARE+B '+1 hit -1 charge' -> '2 blessing Repeat.'
Spell (Earth) PREEMPTIVE STRIKE Damage: 10 -> 11
Spell (Earth) PREEMPTIVE STRIKE Charges: 2 -> 3
Spell (Earth) PREEMPTIVE STRIKE+A '+1 marked' -> '[*5*]'
Spell (Earth) PREEMPTIVE STRIKE+B '+4 damage' -> '+5 damage'
Spell (Earth) PRIMAL CRAZE Sockets: [*8*] -> [*9*]
Spell (Earth) PRIMAL CRAZE Redesigned: 'Gain 1 Power and Drain per Block. Remove all Block.'
Spell (Earth) PRIMAL CRAZE+A '[*4*]' -> '[*6*]'
Spell (Earth) PRIMAL CRAZE+B '+1 lifesteal' -> 'Keep block'
Spell (Earth) PROLIFERATE Sockets: [*10*] -> [*13*]
Spell (Earth) PROLIFERATE Redesigned: 'Gain 1 Grow.'
Spell (Earth) PROLIFERATE+A '+1 charges' -> 'Random dice +2'
Spell (Earth) PROLIFERATE+B '[*7*]' -> 'dice6 -3 countdown'
Spell (Earth) PROWL Redesigned: 'Gain 8 Block. -1 to ALL Dice.'
Spell (Earth) PROWL+A '+3 block' -> '+4 block'
Spell (Earth) PROWL+B '[*4*]' -> '1 power'
Spell (Earth) PULVERIZE Redesigned: 'Deal 4 Damage to front enemy. Return Dice with -3.'
Spell (Earth) PULVERIZE+A '-2 Value' -> '+1 dice'
Spell (Earth) PULVERIZE+B '+1 charge +1 damage' -> 'depleted 2 blessing'
Spell (Earth) RAMPART Charges: 2 -> 3
Spell (Earth) RAMPART+A '-2 countdown random spell' -> 'Other -2 countdown'
Spell (Earth) RAMPART+B 'On 6: -2 countdown' -> 'dice6 -2 countdown'
Spell (Earth) REGROWTH+A 'On dice1 : sapling' -> 'dice1 Return sapling'
Spell (Earth) REGROWTH+B 'depleted : 1 charge other spell' -> 'depleted Other +1 charge'
Spell (Earth) RELIEF Redesigned: 'Gain 5 Blessing. Roll Dice.'
Spell (Earth) RELIEF+A '-1 blessing +1 dice / blessing' -> '-3 blessing 1 dice / blessing'
Spell (Earth) RELIEF+B '[*7*]' -> '+2 blessing'
Spell (Earth) REVITALIZE Blessing: 0 -> 1
Spell (Earth) REVITALIZE+A '-1 countdown to ALL other spells' -> '-1 countdown ALL'
Spell (Earth) REVITALIZE+B '1 blessing' -> '+1 charge'
Spell (Earth) ROCKSLIDE Redesigned: 'Deal diceX Damage. -1 Countdown to random Spell. Depleted: Roll dice5-dice6.'
Spell (Earth) ROCKSLIDE+A '+1 damage , -1 charges' -> '+2 damage -1 charges'
Spell (Earth) ROCKSLIDE+B '+4 damage' -> '-2 countdown other'
Spell (Earth) SACRED SHIMMER Redesigned: 'Deal 6 Damage. Roll 1 Dice.'
Spell (Earth) SACRED SHIMMER+A '+4 damage' -> '+6 damage'
Spell (Earth) SACRED SHIMMER+B '+1 charge' -> 'dice6 +1 charge'
Spell (Earth) SANCTIFY SHELL Redesigned: 'Gain 8 Block. Gain 2 Blessing. 1 random Dice becomes Glimmer.'
Spell (Earth) SANCTIFY SHELL+A '+3 block' -> '+2 block +1 blessing'
Spell (Earth) SANCTIFY SHELL+B '-4 block +1 glimmer' -> '+2 glimmer'
Spell (Earth) SAVAGERY Sockets: [Odd][Odd] -> [Odd]=[Odd]
Spell (Earth) SAVAGERY+A 'Rupture.Amount rupture' -> '+1 hit'
Spell (Earth) SAVAGERY+B 'Weak.Amount weak' -> '2 dazed +1 charge'
Spell (Earth) SHATTER+A '3x dicex damage -1 charges' -> '3× dicex damage -1 charges'
Spell (Earth) SHATTER+B 'depleted : 4 weak to front' -> 'depleted dice5 - dice6'
Spell (Earth) SHELTER Redesigned: 'Gain 5 Block. Depleted: Gain 2 Blessing.'
Spell (Earth) SOLIDIFY Sockets: [*7*] -> [*9*]
Spell (Earth) SOLIDIFY Redesigned: 'Gain 9 Block. Gain 2 Power.'
Spell (Earth) SOLIDIFY+A '[*4*]' -> '+3 block +1 power'
Spell (Earth) SOLIDIFY+B '+1 barrier' -> '3 blessing fortify'
Spell (Earth) SOW POWER+A 'depleted : 1 power' -> 'depleted 1 power'
Spell (Earth) SOW POWER+B 'On blessing : Autocast' -> 'blessing Cast spell'
Spell (Earth) SPIRIT OF THE FOREST Power: 3 -> 4
Spell (Earth) SPIRIT OF THE FOREST Charge increase: 1 -> 2
Spell (Earth) SPIRIT OF THE FOREST+A '+1 power' -> '+2 power'
Spell (Earth) SPIRIT OF THE FOREST+B 'Add +1 charge' -> '+1 charge ALL'
Spell (Earth) SPRING TO ACTION+A '2x dicex' -> '2× dicex'
Spell (Earth) STALK+A 'Combat start: Cast spell' -> 'Start Cast spell'
Spell (Earth) STONE MELD Rarity: Uncommon -> Rare
Spell (Earth) TERRAFORM Redesigned: 'Gain 4 Block. If dice6: +2 to random Dice.'
Spell (Earth) TERRAFORM+A 'dicex block' -> '+2 block'
Spell (Earth) TERRAFORM+B '+2 delayed block' -> 'If dice6 dice +1'
Spell (Earth) THE BEAST WITHIN+A 'Roll glimmer instead' -> '+1 charge'
Spell (Earth) THORNLASH+A '4x dicex damage' -> '4× dicex damage'
Spell (Earth) TOTEM Redesigned: 'Gain 8 Block. -2 Countdown to random other Spell.'
Spell (Earth) TOTEM+A '+3 block' -> '-3 countdown random'
Spell (Earth) TOTEM+B 'depleted : 1 blessing' -> 'depleted 3 blessing'
Spell (Earth) TRACKING+A '+3 delayed block' -> '3 delayed block'
Spell (Earth) TRANSFIGURE Sockets: [*5*] -> [*4*]
Spell (Earth) VINE GRIP+A '+4 damage' -> '+2 damage +1 dazed'
Spell (Earth) VINE GRIP+B '+1 target' -> 'sapling random'
Spell (Earth) WILD STRIKES Redesigned: 'Deal 5 Damage 3 times to random enemy.'
Spell (Earth) WILD STRIKES+B '1 blessing, [*10*]' -> 'dice6 -2 countdown'
Fire
Spell (Fire) BLINDING BRILLIANCE+A 'depleted : 2 radiant' -> 'depleted 2 radiant'
Spell (Fire) BLOODWARD+B 'Roll 1 wound dice1 - dice3' -> 'wound dice1 - dice3'
Spell (Fire) BOIL Sockets: [*5*] -> [Even]
Spell (Fire) BOIL Damage Bonus: 5 -> 6
Spell (Fire) BOIL+A '+5 damage if weak' -> 'weak +6 damage'
Spell (Fire) BOIL+B '+2 charge weak → rupture' -> '2× dicex damage'
Spell (Fire) BRIMSTONE+A 'Combat start: +4 charge' -> 'Start +4 charge'
Spell (Fire) BURN SCAR Redesigned: '+1 Charge and 2 Ignited to another target Spell.'
Spell (Fire) BURNING BOTH ENDS+A '4x dicex damage' -> '4× dicex damage'
Spell (Fire) CAUTERIZE+A 'wound : +1 charge, [3-6]' -> 'wound +1 charge, [3-6]'
Spell (Fire) CHANNEL MANA Sockets: [=1] -> [=2]
Spell (Fire) CHANNEL MANA+A '-1 countdown' -> '-2 countdown'
Spell (Fire) CHAOS BOLTS+B 'destroy : -3 countdown' -> 'destroy -3 countdown'
Spell (Fire) CINDER SWIPE+A 'If wound : 2 radiant' -> 'wound 2 radiant'
Spell (Fire) CONFLAGRATION Sockets: [=2] -> [=6]
Spell (Fire) CONFLAGRATION Countdown increase: 1 -> -1
Spell (Fire) CONFLAGRATION Damage: 2 -> 3
Spell (Fire) CONFLAGRATION+A '+1 hit, +1 countdown' -> '+1 hit'
Spell (Fire) CONFLAGRATION+B '-2 countdown' -> '-2 countdown ALL spells'
Spell (Fire) CONVALESCE Sockets: [*3*] -> [*4*]
Spell (Fire) CONVALESCE Rarity: Uncommon -> Common
Spell (Fire) CRESCENDO Base Damage: 24 -> 28
Spell (Fire) CRIMSON PULSE Sockets: [1-2] -> [1-3]
Spell (Fire) CRIMSON PULSE Redesigned: 'Deal diceX Damage. Health Loss: +2 Damage this turn.'
Spell (Fire) DEMEAN Sockets: [*6*] -> [*3*]
Spell (Fire) DEMEAN+B '[*3*]' -> 'destroy -3 countdown'
Spell (Fire) ERUPTION Sockets: [*12*] -> [*11*]
Spell (Fire) ERUPTION Ignite: 1 -> 2
Spell (Fire) ERUPTION+A '+7 damage' -> '+10 damage'
Spell (Fire) ERUPTION+B '[*9*]' -> '[*8*]'
Spell (Fire) FALLING FIRE Rarity: Uncommon -> Common
Spell (Fire) FALLING FIRE Redesigned: 'Deal 15 Damage and 5 Damage to adjacent enemies. Destroy: -2 Countdown.'
Spell (Fire) FALLING FIRE+A '+6 damage' -> '+5 damage'
Spell (Fire) FALLING FIRE+B '+5 damage adjacent' -> '[*9*]'
Spell (Fire) FICKLE BARRIER Sockets: [=2] -> [*4*]
Spell (Fire) FICKLE BARRIER Redesigned: 'Gain 4 Block. Destroy: -1 Countdown.'
Spell (Fire) FICKLE BARRIER+B '[*2*]' -> 'destroy -3 countdown'
Spell (Fire) FIREBALL+A '+1 damage / dice' -> '+1 damage / countdown'
Spell (Fire) FLAME HUNGER Charges: 2 -> 3
Spell (Fire) FLAME HUNGER+B 'destroy : -3 countdown' -> 'destroy -3 countdown'
Spell (Fire) FLAME STORM+A 'health loss : -2 countdown' -> 'health loss -2 countdown'
Spell (Fire) FLAME STORM+B 'destroy : -3 countdown' -> 'destroy -3 countdown'
Spell (Fire) FLAME SURGE Sockets: [1-2][1-2] -> [1-2]=[1-2]
Spell (Fire) FLAME SURGE+A '2: +2 banefire' -> 'If dice1 +2 banefire'
Spell (Fire) FLAME SURGE+B '4: +1 surge' -> 'If dice2 +1 critical'
Spell (Fire) FOCUSED HEAT Type: Defense -> Utility
Spell (Fire) FOCUSED HEAT Charges: 3 -> 4
Spell (Fire) FOCUSED HEAT+B '+2 charges destroy random dice' -> '+2 charges destroy random'
Spell (Fire) FRAGMENTIZE+A 'dice6 : 1 power' -> 'If dice6 1 power'
Spell (Fire) FURNACE+B 'Roll 2 dice1 - dice3' -> '2 dice1 - dice3'
Spell (Fire) GATHERING FLAMES Charges: 2 -> 3
Spell (Fire) GATHERING FLAMES+A '[*3*]' -> '[*4*]'
Spell (Fire) GATHERING FLAMES+B 'depleted : 1 power' -> 'depleted 1 power'
Spell (Fire) GLOWING VISAGE+A '-2 block +1 block / dice' -> '-2 block +1 block / countdown'
Spell (Fire) GLOWING VISAGE+B 'Roll 1 dice1 - dice3' -> 'dice1 - dice3'
Spell (Fire) HEATSTROKE Sockets: [5-6] -> [1-3]
Spell (Fire) HEATWAVE Type: Defense -> Utility
Spell (Fire) HEATWAVE+B 'depleted : +1 dice1 - dice3' -> 'depleted +1 dice1 - dice3'
Spell (Fire) HEMORRHAGE Countdown: 0 -> -1
Spell (Fire) HEMORRHAGE+A '-2 countdown random spell' -> '-3 countdown'
Spell (Fire) HOTSPOT Redesigned: 'Deal 2 Damage per Charge left.'
Spell (Fire) HURT Damage: 11 -> 12
Spell (Fire) INCANDESCENCE Radiant: 4 -> 3
Spell (Fire) INCANDESCENCE Power: 1 -> 2
Spell (Fire) INCINERATE Redesigned: 'Deal 14 Damage. Destroy lowest Dice. Depleted: Roll 3 dice1-dice3.'
Spell (Fire) INCINERATE+A '+5 damage' -> '+6 damage'
Spell (Fire) INFUSED SHIELD+B 'On dice3 : Roll dice' -> 'If dice3 dice'
Spell (Fire) INNER RAGE Sockets: [=5] -> [*5*]
Spell (Fire) INNER RAGE+A 'depleted : 2 dice' -> 'depleted 2 dice'
Spell (Fire) INNER RAGE+B '[*5*]' -> 'health loss -2 countdown'
Spell (Fire) KINDLE+B '+1 charge' -> 'destroy +1 charge'
Spell (Fire) LEECH Rarity: Common -> Uncommon
Spell (Fire) LEECH+A 'health loss : +1 damage' -> 'health loss +1 damage'
Spell (Fire) MANA PURIFICATION Redesigned: '-diceX Countdown to random other Spell. Roll 1 dice1-dice3.'
Spell (Fire) MANA SPLINTER+A 'dice2 : roll wound dice1 - dice3' -> 'If dice2 wound dice1 - dice3'
Spell (Fire) MANA SPLINTER+B 'dice1 : 2 rupture random' -> 'If dice1 2 rupture random'
Spell (Fire) METEOR Damage: 26 -> 32
Spell (Fire) METEOR+A '+8 damage' -> '+10 damage'
Spell (Fire) METEOR+B 'On critical : -4 countdown' -> '[*10*]'
Spell (Fire) MUTILATION Sockets: [*3*] -> [*5*]
Spell (Fire) MUTILATION Dice: 2 -> 3
Spell (Fire) PHLOGISTON Rarity: Uncommon -> Common
Spell (Fire) PHLOGISTON+B '+1 radiant depleted : 1 wound' -> 'depleted wound'
Spell (Fire) PHOENIX BLAST Sockets: [=5] -> [=2]
Spell (Fire) PHOENIX BLAST Redesigned: 'Deal 5 Damage. If target Weak: Roll Dice.'
Spell (Fire) PHOENIX BLAST+A '+7 damage' -> '+5 damage'
Spell (Fire) PHOENIX BLAST+B '[*5*]' -> 'depleted -4 countdown other'
Spell (Fire) PYRE+A '+2 block' -> '+3 block'
Spell (Fire) PYRE+B '+1 critical -1 charges' -> '+1 critical'
Spell (Fire) RECLAMATION+A 'health loss : +2 block' -> 'health loss +2 block'
Spell (Fire) RECLAMATION+B '[*8*]' -> '[*9*]'
Spell (Fire) ROARING EMBERS Rarity: Uncommon -> Common
Spell (Fire) ROARING EMBERS Damage multiplier: 5 -> 4
Spell (Fire) ROARING EMBERS+A '-2 damage +2 damage / dice' -> '-2 damage +2 damage / countdown'
Spell (Fire) SAP LIFEFORCE+A 'Hit ALL, [*12*]' -> 'damage ALL, [*12*]'
Spell (Fire) SCORCHED ASSAULT+A '2x dicex damage +1 destroy' -> '2× dicex damage +1 destroy'
Spell (Fire) SCORCHED ASSAULT+B 'Roll a dice1 - dice3' -> 'dice1 - dice3'
Spell (Fire) SEARING HEAT Sockets: [*3*] -> [*4*]
Spell (Fire) SEARING HEAT Redesigned: 'Apply 2 Weak. Countdown reduced: +1 Weak next cast.'
Spell (Fire) SEARING HEAT+A '+1 weak, [*6*]' -> 'destroy -2 countdown'
Spell (Fire) SEARING HEAT+B '-1 weak +1 weak / dice' -> '-1 weak +1 weak / countdown'
Spell (Fire) SHARP SPARK+A 'On radiant : -1 countdown' -> 'radiant -1 countdown'
Spell (Fire) SIZZLE Redesigned: 'Deal 3 Damage. Increase by 4 on the first cast each turn.'
Spell (Fire) SOLARITY Redesigned: 'Return Dice with -1. Roll 1 dice1-dice3.'
Spell (Fire) SOLARITY+A 'Odd: 1 radiant' -> 'If Odd 1 radiant'
Spell (Fire) SOLARITY+B 'dice5 : 4 weak to front' -> 'If dice5 4 weak front'
Spell (Fire) SUNSHIELD+A 'depleted : +1 radiant' -> 'depleted +1 radiant'
Spell (Fire) SUSPENSION+A 'depleted : -3 countdown random spell' -> 'depleted -3 countdown random'
Spell (Fire) VINDICTIVE STRIKE+B 'health loss : -2 countdown' -> 'health loss -2 countdown'
Spell (Fire) VOLCANIC POWER+A 'Lose +2 health +1 power / dice' -> 'Lose +2 health +1 power / countdown'
Spell (Fire) WILDBLAZE ORB Damage: 5 -> 3
Spell (Fire) WILDBLAZE ORB+A '+2 damage / dice' -> '+5 damage'
Spell (Fire) WILDFIRE EXPLOSION Sockets: [*5*] -> [*7*]
Spell (Fire) WILDFIRE EXPLOSION Redesigned: 'Deal 7 Damage and apply 3 Weak to random enemy. Destroy: -2 Countdown.'
Spell (Fire) WILDFIRE EXPLOSION+A '+4 damage' -> 'destroy -3 countdown'
Spell (Fire) WILDFIRE EXPLOSION+B '-2 damage +2 weak' -> '+2 damage +1 weak'
Spell (Fire) ZEAL OF THE SUN Sockets: [=4] -> [=3]
Water
Spell (Water) ABLUTION Sockets: [*10*] -> [*15*]
Spell (Water) ABLUTION Redesigned: 'Gain 8 Block. Dice rolled: -1 Countdown.'
Spell (Water) ABLUTION+B '1 rain' -> '2 rain'
Spell (Water) ACCUMULATION Sockets: [5-6][5-6] -> [=6][=6]
Spell (Water) ACCUMULATION Block: 4 -> 2
Spell (Water) ACCUMULATION+A '+1 block / dice' -> 'dice +1 block'
Spell (Water) ACCUMULATION+B '[*10*]' -> '[*12*]'
Spell (Water) AKASHIC AQUA Sockets: [Even][Even] -> [Even]=[Even]
Spell (Water) AKASHIC AQUA+A '+4 block' -> '+5 block'
Spell (Water) AKASHIC AQUA+B 'On 12: 1 fortify' -> 'If dice6 1 fortify'
Spell (Water) AQUA FORTIS Redesigned: 'Gain diceX Block. Depleted: Reroll random Dice.'
Spell (Water) ARCTIC POINT+A '2x dicex damage' -> '+3 damage'
Spell (Water) ARCTIC POINT+B 'reroll 3 lowest dice' -> 'depleted 1 foresight'
Spell (Water) BRINE BUBBLE Redesigned: 'Gain 4 Block. If dice6: Reroll Dice.'
Spell (Water) BRINE BUBBLE+B 'On dice2 : 4 damage front enemy' -> '4 damage front'
Spell (Water) CHEMICAL REACTION Weak multiplier: 2 -> 3
Spell (Water) CHEMICAL REACTION+A '+1 weak / poison removed' -> '+1 weak / poison'
Spell (Water) CHILL CORE Sockets: [*6*] -> [*8*]
Spell (Water) CHILL CORE Block: 5 -> 8
Spell (Water) CHILL CORE+A 'depleted : +2 weak' -> 'depleted +3 weak'
Spell (Water) CHILL CORE+B '+3 block' -> '+4 block'
Spell (Water) CHILLING TOUCH Rarity: Common -> Uncommon
Spell (Water) CHILLING TOUCH Charges: 3 -> 2
Spell (Water) CHILLING TOUCH Weak: 1 -> 2
Spell (Water) CHILLING TOUCH+B '+1 weak' -> 'dicex weak'
Spell (Water) COLD SNAP Sockets: [*11*] -> [*10*]
Spell (Water) COLD SNAP Type: Utility -> Defense
Spell (Water) COLD SNAP Rarity: Common -> Uncommon
Spell (Water) COLD SNAP Redesigned: 'Gain 5 Block. Roll 2 Icy.'
Spell (Water) COLD SNAP+B '+5 fury' -> '+1 icy'
Spell (Water) CRUSH Weak: 3 -> 2
Spell (Water) CRUSH+A '+2 damage , +1 weak' -> '+4 damage +1 weak'
Spell (Water) CRUSH+B '[=6]' -> '[*5*]'
Spell (Water) CRYOGENESIS+A 'Even: +1 Value' -> 'If Even +1 dice'
Spell (Water) DEPTHS OF POWER+B '-3 mute' -> '0 mute'
Spell (Water) DIMINISHING BLADE Rarity: Rare -> Uncommon
Spell (Water) ENCASE AZUR Sockets: [1-3][1-3] -> [1-5]
Spell (Water) ENCASE AZUR Redesigned: 'Holds Dice until next turn. Casts on turn end: Gain diceX Block.'
Spell (Water) ENCASE AZUR+B 'Gain dicex fury' -> 'dicex fury'
Spell (Water) EYE OF THE STORM Redesigned: 'If dice1: Gain 1 Hailstorm. If dice2: Gain 2 Concoction. If dice3: Gain 3 Rain.'
Spell (Water) EYE OF THE STORM+A '+1 concoction' -> 'dice1 +1 hailstorm'
Spell (Water) EYE OF THE STORM+B '+1 rain' -> 'dice3 +2 rain'
Spell (Water) FLUCTUATE+A 'dice4 : 2 poison random' -> 'If dice4 2 poison random'
Spell (Water) FOCUSED TOXIN Poison: 6 -> 7
Spell (Water) FORBEARANCE+A '+5 damage +1 charge' -> '+7 damage'
Spell (Water) FORBEARANCE+B 'dice :-1 countdown' -> 'dice -1 countdown'
Spell (Water) FROST CORE+A '10: Double fury, [3-5][3-5]' -> 'If dice5 Double fury, [3-5][3-5]'
Spell (Water) FROST RAY Redesigned: 'Deal diceX Damage to random enemy. Reroll Dice.'
Spell (Water) FROST RAY+A '[2-6]' -> 'depleted 1 concoction'
Spell (Water) FROST RAY+B 'Target enemy' -> 'Reroll icy'
Spell (Water) FROZEN SHIELD+A '+2 rupture' -> '+3 rupture'
Spell (Water) FROZEN SHIELD+B 'depleted : Roll icy' -> 'depleted icy'
Spell (Water) GLACIATE+B '2x dice delayed block' -> '2× dicex delayed block'
Spell (Water) GRASP FLOW+B 'Roll even dice +1 charge' -> 'Even dice +1 charge'
Spell (Water) GUSH Redesigned: 'Deal 4 Damage. If Block: +2 Damage.'
Spell (Water) HYDROCLASP Redesigned: 'Gain diceX Block. Reroll lowest Dice.'
Spell (Water) HYDROCLASP+A 'depleted : roll dice' -> 'depleted dice'
Spell (Water) HYDROCLASP+B '+1 block +2 reroll' -> '+1 charge +2 block'
Spell (Water) ICE BLAST Rarity: Common -> Uncommon
Spell (Water) ICE BLAST Damage: 7 -> 9
Spell (Water) ICE BLAST+A '+3 damage' -> '+4 damage'
Spell (Water) ICE BLAST+B 'On 7: Roll icy' -> 'dice → icy'
Spell (Water) ICE WARD+B 'depleted : +1 dice' -> 'depleted +1 dice'
Spell (Water) ICICLE BLADE Sockets: [*4*] -> [*5*]
Spell (Water) ICICLE BLADE Damage: 1 -> 2
Spell (Water) ICICLE BLADE Charges: 2 -> 3
Spell (Water) ICICLE BLADE+B '+2 charge' -> '+3 charge'
Spell (Water) INCISION+A '+3 rupture' -> '+4 rupture'
Spell (Water) INNER STORM Rarity: Uncommon -> Common
Spell (Water) INNER STORM+A '3x dicex damage' -> '+1 hit'
Spell (Water) INNER STORM+B 'Gain dicex block, [1-4]' -> 'dicex block +1 charge'
Spell (Water) INUNDATE Redesigned: 'Deal 12 Damage. Gain 1 Foresight.'
Spell (Water) INUNDATE+A '+6 damage' -> '+8 damage'
Spell (Water) INUNDATE+B '[*9*]' -> '+1 foresight -1 charges'
Spell (Water) LIQUIFY Sockets: [*6*] -> [=5]
Spell (Water) LIQUIFY Max hp: 30 -> 35
Spell (Water) LIQUIFY+B '+1 rain, [*3*]' -> '[*2*]'
Spell (Water) MANA INVERSION+B 'dice6 : 4 fury' -> 'If dice6 4 fury'
Spell (Water) MENTAL RESERVOIR+B 'On hailstorm : -4 countdown' -> 'hailstorm -4 countdown'
Spell (Water) MULTI JET+A 'dice3 : roll even dice' -> 'depleted Reroll ALL dice'
Spell (Water) MULTI JET+B '2x dicex damage' -> '2× dicex damage'
Spell (Water) NOXIOUS DISPLAY Dice: 3 -> 4
Spell (Water) NOXIOUS DISPLAY Poison: 2 -> 3
Spell (Water) NOXIOUS DISPLAY+A '+1 dice , +1 poison' -> '+1 dice +1 poison'
Spell (Water) OVERCHILL Redesigned: 'Gain diceX Block. Depleted: Gain 1 Power.'
Spell (Water) OVERCHILL+A '+2 block , -1 charges' -> '+1 block -1 charges'
Spell (Water) OVERCHILL+B 'depleted : +8 fury' -> 'dice1 -2 countdown other'
Spell (Water) PLUNGE Redesigned: 'Gain 4 Block. If Block: +3 Block.'
Spell (Water) PLUNGE+A '+3 block if has block' -> 'If block +3 block'
Spell (Water) PLUNGE+B '[Odd]' -> 'depleted 1 foresight'
Spell (Water) POISON BARRIER Redesigned: 'Gain 5 Block. Gain 1 Toxic Skin.'
Spell (Water) POISON BARRIER+A '+2 block' -> '+3 block'
Spell (Water) POISON BARRIER+B 'depleted : +1 toxic skin' -> '+1 toxic skin'
Spell (Water) POISON DETONATION Poison multiplier: 4 -> 5
Spell (Water) POISON DETONATION Charges: 1 -> 2
Spell (Water) POISON DETONATION+A '[*5*]' -> '[*4*]'
Spell (Water) POISON DETONATION+B '+1 damage / poison removed' -> '+2 damage / poison'
Spell (Water) POISON FLING+B '+1 charges +3 damage' -> 'If dice2 Odd dice'
Spell (Water) POISONOUS BILE+B '[*3*]' -> 'attack -1 countdown'
Spell (Water) POLAR NEXUS Rarity: Rare -> Uncommon
Spell (Water) POLAR NEXUS Redesigned: 'Gain 2 Fury. Dice rolled: +4 Fury this turn.'
Spell (Water) POLAR NEXUS+B '+1 fury / block' -> '+2 fury / dice'
Spell (Water) RAINFALL Sockets: [*10*] -> [*11*]
Spell (Water) RAINFALL Redesigned: 'Roll 1 Dice. Gain 3 Rain.'
Spell (Water) RAINFALL+A '+1 rain' -> '+2 rain'
Spell (Water) RAINFALL+B '+1 charge' -> '1 concoction'
Spell (Water) REALITY RIPPLE Sockets: [*4*] -> [=4]
Spell (Water) REALITY RIPPLE Rarity: Uncommon -> Common
Spell (Water) REALITY RIPPLE+A 'reroll into higher' -> 'Flip ALL dice'
Spell (Water) REALITY RIPPLE+B '[*1*]' -> '[*3*]'
Spell (Water) REPLENISH+B 'foresight : +1 charge' -> 'foresight +1 charge'
Spell (Water) RIME HAIL Redesigned: 'Deal 1 Damage 3 times. Start of battle: Gain 5 Fury.'
Spell (Water) RIME HAIL+A 'Regain half fury' -> 'Start +10 fury'
Spell (Water) RIPTIDE Sockets: [*10*] -> [*15*]
Spell (Water) RIPTIDE Redesigned: 'Deal 4 Damage. Gain 1 Rain. Dice rolled: +2 Damage this turn.'
Spell (Water) RIPTIDE+A '+1 damage / dice' -> 'dice +1 damage'
Spell (Water) RIPTIDE+B 'ALL enemies -1 charges' -> '+2 rain'
Spell (Water) RISING TORRENT Sockets: [*5*] -> [*3*]
Spell (Water) RISING TORRENT Redesigned: 'Deal 4 Damage. Increase by 4 Damage this turn.'
Spell (Water) RISING TORRENT+A '+3 damage /cast' -> '+2 damage /cast'
Spell (Water) RISING TORRENT+B '+2 charges +2 damage' -> 'Reroll random dice'
Spell (Water) SEA WARD Redesigned: 'Gain diceX Block. Gain diceX Fury.'
Spell (Water) SEA WARD+A '3x dicex block' -> '2× dicex block'
Spell (Water) SEA WARD+B 'dicex fury' -> '+1 charge depleted 1 rain'
Spell (Water) SLEET SKY Sockets: [3-4]=[3-4] -> [3-6]=[3-6]
Spell (Water) SLEET SKY+A 'Roll 1 even dice' -> 'Even dice'
Spell (Water) SUBMERGE Rarity: Rare -> Uncommon
Spell (Water) SUBMERGE Redesigned: 'Gain 4 Block. Gain 1 Reinforce.'
Spell (Water) SUBMERGE+A '+4 block -1 charges' -> '+6 block -1 charges'
Spell (Water) TETHER AZUR Sockets: [ ] -> [1-4][1-4]
Spell (Water) TETHER AZUR Redesigned: 'Holds Dice until next turn. Casts on turn end: Deal diceX+diceX Damage to ALL enemies.'
Spell (Water) TETHER AZUR+A '+3 damage' -> '+5 damage'
Spell (Water) TETHER AZUR+B '[1-5][1-5]' -> '[ ][ ]'
Spell (Water) TIDAL HAUBERK Redesigned: 'Gain 1 Block. Gain 1 Fortify.'
Spell (Water) TIDAL HAUBERK+A '-2 mute' -> '+5 block'
Spell (Water) TIDAL HAUBERK+B '[=6]' -> '+1 charge'
Spell (Water) TOXIC KNOWLEDGE+A 'On 5:+1 toxic skin' -> 'If dice5 +1 toxic skin'
Spell (Water) TOXIC KNOWLEDGE+B 'On 6:+1 charge' -> 'If dice6 +1 charge'
Spell (Water) TOXIC MIST Redesigned: 'Apply 2 Poison and 2 Weak to random enemy 3 times.'
Spell (Water) TOXIC MIST+A '+1 weak' -> '+2 rupture'
Spell (Water) TRICKLE Sockets: [*9*] -> [*7*]
Spell (Water) TWISTED GEYSER+A '3x dicex damage' -> '3× dicex damage'
Spell (Water) TWISTED GEYSER+B 'dice1 : 3 poison' -> 'If dice1 3 poison'
Spell (Water) VILE LITURGY Sockets: [*7*] -> [=6]
Spell (Water) VILE LITURGY+A 'depleted : Roll 2 dice' -> 'depleted 2 dice'
Spell (Water) WASH AWAY Sockets: [*7*] -> [*8*]
Spell (Water) WASH AWAY+A 'Block.Amount block' -> '2 block'
Spell (Water) WATER VORTEX+A '+1 rain' -> '+2 rain'
Spell (Water) WAVEKEEPER Sockets: [=6][=6] -> [*12*]
Spell (Water) WAVEKEEPER+A 'Roll dice' -> 'dice'
Spell (Water) WAVEKEEPER+B '[*12*]' -> '+1 charge'
Spell (Water) WAVESHIFT+A 'Even: 4 fury' -> 'If Even 4 fury'
Spell (Water) WHIRLPOOL+B '+1 dice' -> 'depleted dice'
Spell (Water) WINTER'S BITE+A '+2 damage , -1 charges' -> '+2 damage -1 charges'
Spell (Water) WINTER'S BITE+B 'depleted : +1 dice' -> 'depleted +1 dice'
Item changes & redesigns
Artifact SMOLDERING TORCH Ignite: 1 -> 3
Artifact UNSTABLE MANACORE Cooldown: 10 -> 12
Artifact ASTRAL VISOR Redesigned: 'Start of battle: +1 Charge to random Spell 4 times.'
Artifact BOTTLE OF FIRE Redesigned: 'Every 2nd turn: Gain 3 Banefire.'
Artifact DARKHEART Marked: 2 -> 1
Artifact DARKHEART Cooldown: 4 -> 3
Artifact DEMONIC SEAL Redesigned: 'For every 10 Dice rolled, apply 2 Rupture to ALL enemies.'
Artifact DILAPIDATED CROWN Redesigned: 'For every 3 times losing Health, gain 2 Power.'
Artifact DWARVEN TANKARD Concoction Amont: 1 -> 2
Artifact EXUBERANT WAND Type: Boss -> Normal
Artifact EXUBERANT WAND Cooldown: 15 -> 20
Artifact GHOST CHARM Redesigned: 'Every 3rd turn: Gain 1 Dodge.'
Artifact HEAVENLY ACORN Block: 3 -> 2
Artifact HEXED CROWN Curse: 3 -> 2
Artifact HORN OF VIRTUE Redesigned: 'dice6 rolled: Gain 1 Blessing.'
Artifact INNER SUN Redesigned: 'Every 2nd turn: Gain 2 Blessing.'
Artifact PORTENTUM Redesigned: 'Each turn: Add effect "Gain 1 Power." to random Spell. Remove effect when any Spell cast.'
Artifact PROTECTING SPROUTLING Cooldown: 15 -> 10
Artifact SENTINEL SIGIL Redesigned: 'For every 10 Spells cast, +2 Charges to random Spell.'
Artifact SERPENT'S KISS Redesigned: 'On Health Loss: Apply 3 Poison to random enemy.'
Artifact SKJOLDUR Element: None -> Fire
Artifact STORM IN A BOTTLE Element: Water -> None
Artifact THORNED PENDANT Redesigned: 'Each turn: Gain 2 Thorns.'
Artifact TRAPPED SPELLWIND Redesigned: 'Turn 2: Roll 2 Dice.'
Artifact CORAL CROWN Redesigned: 'Every 2nd turn: Gain 1 Concoction.'
Artifact COUP DE GRACE Redesigned: 'On enemy death: Apply 2 Marked to ALL other enemies.'
Artifact GAIA'S GRASP Redesigned: 'For every 10 Spells cast, lowest Dice becomes Sapling.'
Artifact GLACIER'S HEART Redesigned: 'Each turn: Add effect "Gain 4 Block." to random Spell. Remove effect when any Spell cast.'
Artifact LIFEDRINKER Redesigned: 'On Lethal: Gain 1 max Health.'
Artifact OCEAN'S OATH Cooldown: 10 -> 12
Artifact SHIMMERING TOTEM Redesigned: 'Turn 2: Roll a Glimmer.'
Artifact STONEFORGED GREAVES Redesigned: 'Every 3rd turn: Gain 1 Power.'
Artifact STONEHEART AMULET Blessing: 2 -> 4
Artifact SUNWEAVE CLOAK Cooldown: 10 -> 12
Ritual ARCANE INFUSION Redesigned: 'Target Spell +2/5/5 Damage this turn. 3: Target +2 Charge.'
Ritual ASTRAL ATTUNEMENT Redesigned: '2: Random Spell +3 Charge. 3: ALL Spells +2 Charge.'
Ritual CONJURATION CHORUS Redesigned: 'Roll 1/2/2 Silence. 3: Gain 1 Spell Echo.'
Ritual CRISIS ORB Redesigned: 'Gain 3/6/10/15 Block. 4: Gain 1 Fortify.'
Ritual CULTIVATION Redesigned: '1: +1 to ALL Sapling. 2: Roll 2 Sapling dice1-dice2 3: Gain 3 Thorns per Sapling.'
Ritual DEATHLINK Redesigned: 'Apply Death Pact to two target units. 2: Gain 1 Power.'
Ritual ELEMENTAL OVERDRIVE Redesigned: '2: Target Spell applies +2 Status Effect next cast. On use Potion: +1'
Ritual EMPOWER Cooldown: 6 -> 4
Ritual ESSENCE COLLAPSE Redesigned: 'Destroy ALL Dice. Roll 1/3/5/7/9 dice1-dice3.'
Ritual FLUX REVERSAL Element: Water -> None
Ritual FLUX REVERSAL Redesigned: 'Flip 1/3/3 random Dice. 3: Gain 2 Concoction.'
Ritual FORTUNE'S FAVOR Element: Earth -> None
Ritual FORTUNE'S FAVOR Redesigned: '+2 to random Dice 1/2/3/4 times. 3: Gain 1 Foresight. 4: Gain 1 Potency.'
Ritual LATHSPELL Redesigned: '3: Roll Lathspell. 4: 3 random Dice becomes Lathspell'
Ritual LIFELOCK Redesigned: 'Roll 1/1/2 Wound. 1: Lose 5 Health. 3: Gain 1 Vitality.'
Ritual MANA VESTIGE Redesigned: 'Gain Fateweaving. 2: Highest Dice becomes Remnant. 3: Roll 1 Remnant.'
Ritual OSSUARY'S TOUCH Redesigned: 'Random Dice becomes Icy with -3/+1/+1. 3: Gain 1 Gravechill.'
Ritual REALM WARP Redesigned: 'Reroll 1/3/6 lowest Dice. 3: Roll 1 Dice.'
Ritual RED CANDLE Redesigned: '-1/-3/-3 Countdown to random Spell 2 times. 3: -3 countdown to ALL Spells.'
Ritual REFOLDING RITE Redesigned: '1: Lowest Dice becomes Manifold. 2: 3 random Dice becomes Manifold.'
Ritual SOUL GRASP Redesigned: 'Front enemy loses 10/25/50/75/100 Health.'
Ritual SPELL CATALYST Redesigned: '2: 2 target Dice becomes Energized. 3: Roll Energized dice5-dice6. 4: Roll 2 Energized.'
Ritual TRUE NORTH Redesigned: '2: Gain 8 Fury. 3: Gain 1 Hailstorm. 4: Gain 2 Hailstorm.'
Potion FLOWING MANA Element: None -> Water
Potion SOOTHING SOLUTION Element: Water -> None
Rune ANGER RUNE Element: None -> Water
Rune ANGER RUNE Redesigned: 'Gain 2 Fury.'
Rune DIVINE RUNE Redesigned: 'First cast: Gain 3 Blessing.'
Rune EMBER RUNE Redesigned: 'Gain 1 Banefire.'
Rune EXALT RUNE Coundown Reduction: -3 -> -2
Rune FORECAST RUNE Redesigned: 'First cast: Gain 3 Rain.'
Rune NEEDLE RUNE Redesigned: 'Gain 1 Thorns.'
Rune SHARP RUNE Redesigned: 'First cast: Gain 1 Critical.'
Rune ZEPHYR RUNE Coundown Reduction: -3 -> -4
Mutator changes and Redesigns
Mutator ACCELERATED CHANGE Redesigned: 'When entering first 3 tiles, choose a tier 1 Mutator.'
Mutator ACCELERATED CHANGE+ Tier: 5 -> 6
Mutator ACCELERATED CHANGE+ Redesigned: 'When entering first 3 tiles, choose a tier 2 Mutator.'
Mutator ACCELERATED CHANGE++ Redesigned: 'When entering first 3 tiles, choose a tier 3 Mutator.'
Mutator ADAPTATION Redesigned: 'Enemies start with 1 Power per Boss defeated.'
Mutator ADAPTATION+ Redesigned: 'Enemies start with 2 Power per Boss defeated.'
Mutator BANEFUL Curse: 2 -> 1
Mutator BANEFUL+ Curse: 4 -> 2
Mutator CATACLYSM Turn Number: 7 -> 8
Mutator CATACLYSM++ Tier: 7 -> 6
Mutator CLUMSY Redesigned: 'End of turn 2: Receive 1 Fumble.'
Mutator CLUMSY+ Redesigned: 'End of turn 1: Receive 1 Fumble.'
Mutator CLUMSY++ Redesigned: 'Start of battle: Receive 1 Fumble.'
Mutator CONDEMNATION++ Redesigned: 'Each turn: Receive 1 Curse.'
Mutator DECREPIT+ Redesigned: 'Every 2nd turn: Receive 2 Sap.'
Mutator DULLING Damage Reduction: -1 -> -2
Mutator DULLING+ Damage Reduction: -2 -> -4
Mutator ECHO SNARE Tier: 1 -> 2
Mutator ECHO SNARE+ Tier: 3 -> 4
Mutator FATIGUED Turn Number: 4 -> 6
Mutator FATIGUED+ Turn Number: 3 -> 5
Mutator FATIGUED++ Turn Number: 2 -> 4
Mutator FRANTIC Tier: 1 -> 2
Mutator FRANTIC Redesigned: 'Every 2nd turn: Random enemy gains 1 Power.'
Mutator FRANTIC+ Tier: 3 -> 4
Mutator FRANTIC+ Redesigned: 'Every 2nd turn: Random enemy gains 2 Power.'
Mutator FRANTIC++ Tier: 6 -> 5
Mutator FRANTIC++ Redesigned: 'Each turn: Random enemy gains 1 Power.'
Mutator FUROR Tier: 3 -> 5
Mutator FUROR Redesigned: 'Turn 2: Random enemy gains 1 Frenzy.'
Mutator HYSTERICAL STRENGTH Tier: 3 -> 5
Mutator HYSTERICAL STRENGTH+ Tier: 5 -> 7
Mutator IRRECOVERABLE++ Tier: 7 -> 6
Mutator JINX Tier: 2 -> 4
Mutator LOCKED GATE+ Tier: 2 -> 3
Mutator MAJOR VEX Dice Roll Required: 6 -> 7
Mutator MALADY+ Tier: 8 -> 7
Mutator MALFORMATION+ Regeneration: 8 -> 6
Mutator MIGHTY BOSSES++ Tier: 4 -> 5
Mutator MIGHTY BOSSES++ Power: 3 -> 4
Mutator MIGHTY BOSSES+++ Tier: 6 -> 8
Mutator MIGHTY BOSSES+++ Power: 4 -> 6
Mutator OBSTACLE+ Block: 15 -> 30
Mutator OBSTACLE+ Turn Number: 2 -> 3
Mutator OBSTACLE++ Turn Number: 1 -> 2
Mutator PENANCE Tier: 1 -> 2
Mutator PYROMANIAC Tier: 2 -> 1
Mutator PYROMANIAC Redesigned: 'Start of battle: Random enemy gains 1 Immolate.'
Mutator PYROMANIAC+ Redesigned: 'Every 2nd turn: Random enemy gains 2 Immolate.'
Mutator REVERBERATION Tier: 1 -> 2
Mutator REVERBERATION+ Tier: 5 -> 6
Mutator REVERBERATION+ Redesigned: 'Enemies start with 1 Spell Mirror.'
Mutator SCARCITY+ Tier: 4 -> 5
Mutator SPELLBREAK Tier: 2 -> 3
Mutator SPELLBREAK+ Tier: 5 -> 6
Mutator SPELLBREAK+ Redesigned: 'Each turn: Apply Broken to random Spell.'
Mutator SPINY+ Thorns: 2 -> 3
Mutator STIFLE Tier: 1 -> 2
Mutator STIFLE+ Tier: 2 -> 4
Mutator STIFLE++ Tier: 3 -> 6
Mutator STIFLE++ Mute: 4 -> 3
Mutator THRESHOLD++ Max: 16 -> 15
Mutator UNRELENTING FOES+ Redesigned: 'Every 2nd turn: ALL enemies gain Undying.'
Mutator UNWIELDINESS Tier: 2 -> 1
Mutator UNWIELDINESS Redesigned: 'Limit maximum Dice to 8.'
Mutator UNWIELDINESS+ Tier: 4 -> 2
Mutator UNWIELDINESS+ Redesigned: 'Limit maximum Dice to 6.'
Mutator UNWIELDINESS++ Tier: 7 -> 3
Mutator UNWIELDINESS++ Redesigned: 'Limit maximum Dice to 5.'
Mutator WILD RAGE Tier: 3 -> 2
Mutator WILD RAGE Redesigned: 'Every 3rd turn: Random enemy gains 1 Berserker.'
Mutator WILD RAGE+ Redesigned: 'Every 2nd turn: Random enemy gains 1 Berserker.'
Other changes and redesigns
Status Effect DEPLETING PRESENCE Redesigned: 'Each turn: 1 Faded on random Spell X times.'
Status Effect FUNGUS ARMOR Redesigned: 'On Health Loss: Gain X Block.'
Status Effect GROW SHAMBLER Redesigned: 'Removing X Health will spawn a Lesser Shambler.'
Status Effect IMP POWER Redesigned: 'On death: Apply X Power to random enemy.'
Status Effect INTENSIFY Redesigned: 'This enemy attacks X times.'
Status Effect HAND OF UMBRAXIS Redesigned: 'On death: Umbraxis loses X Health and gains 1 Power.'
Status Effect MALEDICTION Redesigned: 'End of turn: Take X Damage, then add 5 Malediction.'
Status Effect MANA HUNGER Redesigned: 'Leftover Dice will be fed to the Devourer, each providing 1 Power.'
Status Effect SPELL MIRROR Redesigned: 'Redirects next X targeted Spells back to you.'
Status Effect CURSE Redesigned: 'Next X Dice rolled becomes dice1.'
Status Effect DODGE Redesigned: 'Prevent next X times unblocked Damage is received, until next turn.'
Status Effect BLESSING Redesigned: 'Next X Dice rolled is increased by 2.'
Dice Enchant ETHER Redesigned: 'Dice persists between turns. Start of turn: -diceX Countdown to random Spell.'
Dice Enchant SAPLING Redesigned: 'Dice persists between turns. Start of turn: +1 to Dice.'
Spell Buff IGNITED Redesigned: 'Take X Damage when casting Spell this turn.'
Enemy Balance changes & redesigns
Enemy BURNING TREANT HP: 32 -> 40
Enemy BURNING TREANT Redesigned
Enemy CORRUPT BRUTE HP: 11 -> 12
Enemy CORRUPT BRUTE Redesigned
Enemy CORRUPT DEFENDER HP: 14 -> 16
Enemy CORRUPT DEFENDER Redesigned
Enemy CORRUPT FRIAR HP: 11 -> 14
Enemy CORRUPT FRIAR Redesigned
Enemy CORRUPT RAVAGER HP: 16 -> 18
Enemy CORRUPT RAVAGER Redesigned
Enemy DECAY FAERIE HP: 18 -> 10
Enemy DECAY FAERIE Redesigned
Enemy DREAD TREANT HP: 27 -> 30
Enemy DREAD TREANT Redesigned
Enemy FAERIE GUARDIAN Redesigned
Enemy GHOST LIGHT HP: 6 -> 5
Enemy GHOST LIGHT Redesigned
Enemy GOLEM HP: 36 -> 38
Enemy GOLEM Redesigned
Enemy LIVING EMBERS Redesigned
Enemy SHAMBLER HP: 28 -> 32
Enemy SHAMBLER Redesigned
Enemy LESSER SHAMBLER HP: 7 -> 8
Enemy LESSER SHAMBLER Redesigned
Enemy SPINE FIEND Redesigned
Enemy TOXIC OOZE Redesigned
Enemy WILL-O'-WISP Redesigned
Enemy ANCIENT SKULL Redesigned
Enemy ANCIENT RIBCAGE HP: 50 -> 45
Enemy ANCIENT RIBCAGE Redesigned
Enemy MAGMA SON Redesigned
Enemy MOTHER OF FLAMES Redesigned
Enemy ROOT OF THE FOREST Redesigned
Enemy CARRION ABOMINATION HP: 75 -> 65
Enemy CARRION ABOMINATION Redesigned
Enemy CORRUPT ABBOT HP: 80 -> 75
Enemy CORRUPT ABBOT Redesigned
Enemy PRIMORDIAL BLAZE Redesigned
Enemy CRONE OF BIRTH Redesigned
Enemy CRONE OF GROWTH Redesigned
Enemy DJINN Redesigned
Enemy DESERT GOLEM Redesigned
Enemy DESERT SPIRIT HP: 40 -> 50
Enemy DESERT SPIRIT Redesigned
Enemy WARLOCK HP: 40 -> 90
Enemy WARLOCK Redesigned
Enemy DEVIL ASSASSIN Redesigned
Enemy DEVIL SPELLCASTER Redesigned
Enemy BARBED GRUB HP: 27 -> 28
Enemy BARBED GRUB Redesigned
Enemy SPITTING GRUB HP: 26 -> 24
Enemy SPITTING GRUB Redesigned
Enemy HYDRA BODY Redesigned
Enemy BLACK HYDRA HEAD Redesigned
Enemy BLUE HYDRA HEAD Redesigned
Enemy GREEN HYDRA HEAD Redesigned
Enemy RED HYDRA HEAD Redesigned
Enemy IMP FANATIC Redesigned
Enemy IMP HATCHLING Redesigned
Enemy IMP IMMOLATOR HP: 20 -> 18
Enemy IMP IMMOLATOR Redesigned
Enemy IMP WARRIOR Redesigned
Enemy MAGUS Redesigned
Enemy SHADOWFIRE TWIN Redesigned
Enemy SLAVEMASTER Redesigned
Enemy ABYSS WALKER HP: 85 -> 55
Enemy ABYSS WALKER Redesigned
Enemy ARKANAX Redesigned
Enemy CHAOS ANGEL HP: 175 -> 200
Enemy CHAOS ANGEL Redesigned
Enemy COSMIC SPIRIT HP: 55 -> 50
Enemy COSMIC SPIRIT Redesigned
Enemy DOOR TO BEYOND Redesigned
Enemy DREAMWEAVER Redesigned
Enemy EBON STONE HP: 60 -> 120
Enemy EBON STONE Redesigned
Enemy MANA DEVOURER HP: 160 -> 180
Enemy MANA DEVOURER Redesigned
Enemy PYLON OF ENFEEBLEMENT HP: 40 -> 35
Enemy PYLON OF ENFEEBLEMENT Redesigned
Enemy PYLON OF MIGHT Redesigned
Enemy TESSERACT HP: 40 -> 60
Enemy TESSERACT Redesigned
Enemy UMBRAXIS Redesigned
Enemy HAND OF UMBRAXIS Redesigned
Enemy HAND OF UMBRAXIS Redesigned
Enemy MAJOR VOID OOZE HP: 180 -> 150
Enemy MAJOR VOID OOZE Redesigned
Enemy FIERCE VOIDLING Redesigned
Enemy GUARDIAN VOIDLING HP: 35 -> 25
Enemy GUARDIAN VOIDLING Redesigned
Enemy WRATH VOIDLING Redesigned